start page | rating of books | rating of authors | reviews | copyrights

Book HomeThe Web Design CD BookshelfSearch this CD

Symbols | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Index: M

Mac audio tools: 24.3.2.2. Mac audio tools (Web Design in a Nutshell)
Mac OS X Server: 5.2.3. QuickTime (Designing Web Audio)
Macast: 8.8. MP3 resources (Designing Web Audio)
Macintosh
batch-encoding audio files, parameters for: 6.3.2.1. Encoding RealAudio with a batch processor (Designing Web Audio)
computer music programs for (web site): A.4.1. Digital audio software (Designing Web Audio)
RealServer system requirements: 6.3.3.2. RealServer system requirements (Designing Web Audio)
Macintosh computers
Internet Explorer 4.0 on: 1.1.2.1. Internet Explorer on the Macintosh (Web Design in a Nutshell)
MacBinary option (Fetch): 4.4.1. The FTP Process (Web Design in a Nutshell)
OpenType technology and: 3.2.4.2. OpenType (for Internet Explorer) (Web Design in a Nutshell)
System OS8 palettes: 22.1.1. Tools with Built-in Web Palettes (Web Design in a Nutshell)
Macromedia
Director: 22.1.1. Tools with Built-in Web Palettes (Web Design in a Nutshell)
26.7. Shockwave for Director (Web Design in a Nutshell)
Dreamweaver (see Dreamweaver)
Fireworks (see Fireworks)
Flash (see Flash)
Freehand: 22.1.1. Tools with Built-in Web Palettes (Web Design in a Nutshell)
Shockwave: and Shockwave (.dcr) (Web Design in a Nutshell) 24.5.8. Flash (.swf)
Macromedia Dreamweaver: 6.4.2.3. Embedding custom player controls with RealPublisher (Designing Web Audio)
Macromedia Flash
RealFlash, streaming animations in RealSystem G2: 7.5. RealFlash (Designing Web Audio)
Macromedia Generator resources: A.1. ActionScript and Programming (ActionScript: The Definitive Guide)
mail (see email)
mailto links: 11.7.1. Mail Link (mailto:) (Web Design in a Nutshell)
mailto URLs: 6.2.8. The mailto URL (HTML & XHTML: The Definitive Guide)
9.2.2. The enctype Attribute (HTML & XHTML: The Definitive Guide)
defining mail header fields: 6.2.8.1. Defining mail header fields (HTML & XHTML: The Definitive Guide)
form data via: 9.4. Using Email to Collect Form Data (HTML & XHTML: The Definitive Guide)
main movies: 13. Movie Clips (ActionScript: The Definitive Guide)
13.2.1. Main Movies (ActionScript: The Definitive Guide)
explicit vs. implicit references: 13.5.2. Referring to the Current Instance or Movie (ActionScript: The Definitive Guide)
referencing current level with _root: 13.5.4.1. Referencing the current level's main movie using _root (ActionScript: The Definitive Guide)
referencing documents with _leveln: 13.5.4.2. Referencing other documents in the Player using _leveln (ActionScript: The Definitive Guide)
referring to: 13.5. Referring to Instances and Main Movies (ActionScript: The Definitive Guide)
removing: 13.6. Removing Clip Instances and Main Movies (ActionScript: The Definitive Guide)
.map (map definition) files: 11.6.3. Server-Side Imagemaps (Web Design in a Nutshell)
<map> tags: 2.8.2. Image Maps (HTML & XHTML: The Definitive Guide)
MapEdit program: 11.6.1.1. Available tools (Web Design in a Nutshell)
MapMaker 1.1.2: 11.6.1.1. Available tools (Web Design in a Nutshell)
mapping site content: 9.2. Content Mapping (Information Architecture for the World Wide Web)
maps of web sites: 4.6.3. The Site Map (Information Architecture for the World Wide Web)
margin-bottom property: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
margin-bottom property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
margin collapsing: 8.4.6.1. The CSS2 formatting model (HTML & XHTML: The Definitive Guide)
margin-left property: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
margin-left property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
margin property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
margin-right property: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
margin-right property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
margin-top property: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
margin-top property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
marginheight attribute: B. List of Attributes (Web Design in a Nutshell)
tag: 9.1. Summary of Structural Tags (Web Design in a Nutshell)
9.3.3. Adjusting Browser Margins (Web Design in a Nutshell)
14.1. Summary of Frame Tags (Web Design in a Nutshell)
14.1. Summary of Frame Tags (Web Design in a Nutshell)
14.4.4. Frame Margins (Web Design in a Nutshell)
marginheight attribute ( ): 11.4.1.5. The marginheight and marginwidth attributes (HTML & XHTML: The Definitive Guide)
margins: 7. Boxes and Borders (Cascading Style Sheets: The Definitive Guide)
7.3. Margins (Cascading Style Sheets: The Definitive Guide)
12.5.2. The <embed> Tag (Web Design in a Nutshell)
13.7.5.1. First, a word about browser margins (Web Design in a Nutshell)
5.3.1.6. The leftmargin attribute (HTML & XHTML: The Definitive Guide)
(see also borders; whitespace)
adjusting: 9.3.3. Adjusting Browser Margins (Web Design in a Nutshell)
body content: 5.3.1.6. The leftmargin attribute (HTML & XHTML: The Definitive Guide)
collapsing: 7.3.5. Collapsing Margins (Cascading Style Sheets: The Definitive Guide)
block-level elements: 8.2.1.2. Collapsing vertical margins (Cascading Style Sheets: The Definitive Guide)
floated elements: 7.6.1. Floated Elements (Cascading Style Sheets: The Definitive Guide)
around CSS boxes: 8.4.6.1. The CSS2 formatting model (HTML & XHTML: The Definitive Guide)
frames: 13.7.5.1. First, a word about browser margins (Web Design in a Nutshell)
14.4.4. Frame Margins (Web Design in a Nutshell)
11.4.1.5. The marginheight and marginwidth attributes (HTML & XHTML: The Definitive Guide)
graphics: 12.3.5.1. Adding space around aligned images (Web Design in a Nutshell)
horizontal, noncollapsing: 8.2.2. Horizontal Formatting (Cascading Style Sheets: The Definitive Guide)
images: 5.2.6.13. The hspace and vspace attributes (HTML & XHTML: The Definitive Guide)
inline elements and: 7.3.7. Margins and Inline Elements (Cascading Style Sheets: The Definitive Guide)
caution with: 7.3.8. Margins: Known Issues (Cascading Style Sheets: The Definitive Guide)
length values and: 7.3.1. Length Values and Margins (Cascading Style Sheets: The Definitive Guide)
marquee areas: 5.5.1.5. The hspace and vspace attributes (HTML & XHTML: The Definitive Guide)
negative (see negative margins)
vs. padding: 7.2. Margins or Padding? (Cascading Style Sheets: The Definitive Guide)
percentages and: 7.3.2. Percentages and Margins (Cascading Style Sheets: The Definitive Guide)
replication: 7.3.3. Replicating Values (Cascading Style Sheets: The Definitive Guide)
single side, setting margin for: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
style properties for: 8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
style sheet properties for: 17.5.2. Box Properties (Web Design in a Nutshell)
table cells: 13.4.5. Table Cell Spacing (Web Design in a Nutshell)
table cells and: 1.3.1. Limited Initial Scope (Cascading Style Sheets: The Definitive Guide)
marginwidth attribute: B. List of Attributes (Web Design in a Nutshell)
9.1. Summary of Structural Tags (Web Design in a Nutshell)
9.3.3. Adjusting Browser Margins (Web Design in a Nutshell)
14.1. Summary of Frame Tags (Web Design in a Nutshell)
14.1. Summary of Frame Tags (Web Design in a Nutshell)
14.4.4. Frame Margins (Web Design in a Nutshell)
11.4.1.5. The marginheight and marginwidth attributes (HTML & XHTML: The Definitive Guide)
markers: 8.2.3. List Items (Cascading Style Sheets: The Definitive Guide)
8.2.3. List Items (Cascading Style Sheets: The Definitive Guide)
10.4.2. Markers (Cascading Style Sheets: The Definitive Guide)
marketing: 2.2.3.5. Marketing (Information Architecture for the World Wide Web)
2.3. Collaboration and Communication (Information Architecture for the World Wide Web)
markup metalanguage, XML as: 15.1. Languages and Metalanguages (HTML & XHTML: The Definitive Guide)
<marquee> tags: 5.5.1. The <marquee> Tag (HTML & XHTML: The Definitive Guide)
marquee window type, RealText: 7.4.2. Window types (Designing Web Audio)
masked layers, checking for: 16.5. Where's All the Code? (ActionScript: The Definitive Guide)
masked text entry fields: 9.5.1.2. Masked text controls (HTML & XHTML: The Definitive Guide)
masking: 2.1.1. Loudness (Designing Web Audio)
mastering: 4.3. Web mastering: optimizing sound files for Internet broadcasting (Designing Web Audio)
normalization: 4.3.1. Normalization: maximizing the dynamic range (Designing Web Audio)
matching hyphenated values: 10.2.2.5. Matching hyphenated values (Cascading Style Sheets: The Definitive Guide)
matching single attribute values: 10.2.2.3. Matching single attribute values (Cascading Style Sheets: The Definitive Guide)
Math object: 4.3.3.4. Irrational numbers (ActionScript: The Definitive Guide)
built-in mathematical functions: 4.4.2. Built-in Mathematical Functions (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
mathematical constants: 4.3.3.4. Irrational numbers (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.abs( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.acos( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.asin( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.atan2( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.ceil( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.cos( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.E property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
mathematical constants: 4.3.3.4. Irrational numbers (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
mathematical functions: 4.4.2. Built-in Mathematical Functions (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.exp( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.floor( ): 4.4.2. Built-in Mathematical Functions (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.LN2 property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.log( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.LOG10E property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.max( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.min( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MathML (Mathematical Markup Language): 30.5.1.3. Mathematical Markup Language (MathML) (Web Design in a Nutshell)
Math.PI property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.pow( ): 4.3.2. Floating-Point Literals (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.random( ): 4.4.2. Built-in Mathematical Functions (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.round( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.sin( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.sqrt( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.SQRT2 property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Math.tan( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
matte color tools: 19.7.1.2. Use a matte color tool (Web Design in a Nutshell)
Max Characters option for text fields: 18.3.6. Max Characters (ActionScript: The Definitive Guide)
max-height property: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
max( ) (Math object): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
max-width property: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
maxlength attribute: B. List of Attributes (Web Design in a Nutshell)
9.5.1.1. Conventional text fields (HTML & XHTML: The Definitive Guide)
9.5.1.3. File-selection controls (HTML & XHTML: The Definitive Guide)
tag: 15.1. Summary of Form Tags (Web Design in a Nutshell)
15.1. Summary of Form Tags (Web Design in a Nutshell)
maxscroll property (text field): 18.4.2. The maxscroll Property (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
scroll property and: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MAX_VALUE property (Number class): 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
mayscript attribute ( ): 12.2.3.8. The mayscript attribute (HTML & XHTML: The Definitive Guide)
mbchr( ) (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
mblength( ) (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
mbord( ) (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
mbsubstring( ) (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
McConnell, Steve: 14.1. Whitespace (ActionScript: The Definitive Guide)
19.2.4. Fixing Bugs (ActionScript: The Definitive Guide)
MCI Enterprise Information Systems: 6.4.1. Broadcasting through firewalls (Designing Web Audio)
6.4.2.1. Creating custom controls with JavaScript (Designing Web Audio)
measuring a web site's success: 7.2.1. Measuring Success (Information Architecture for the World Wide Web)
media attribute: B. List of Attributes (Web Design in a Nutshell)
media attribute ( ): 8.1.2.2. The media attribute (HTML & XHTML: The Definitive Guide)
@media command: 8.1.4. Media-Specific Styles (HTML & XHTML: The Definitive Guide)
media-dependent style sheets, linking to: 5.3.2.1. Linking to media-dependent style sheets (Web Design in a Nutshell)
@media rule: 5.3. Cascading Style Sheets for Printouts (Web Design in a Nutshell)
5.3.2.4. @media rule (Web Design in a Nutshell)
connecting style sheets and HTML: 5.3.2. Connecting the Style Sheets and HTML (Web Design in a Nutshell)
media types: 1.3.1. Limited Initial Scope (Cascading Style Sheets: The Definitive Guide)
10.8. Media Types and @-rules (Cascading Style Sheets: The Definitive Guide)
4.5. File (MIME Types (Web Design in a Nutshell)
style sheets and: 17.8.1. Style Sheet MIME Types (Web Design in a Nutshell)
MediaPlayer program: 24.4. Streaming Audio (Web Design in a Nutshell)
memory, RAM requirement for RealServer: 6.3.3.2. RealServer system requirements (Designing Web Audio)
menu attribute ( ): 26.4.2.1. The <embed> tag (Web Design in a Nutshell)
menu lists: 7.8. Menu Lists (HTML & XHTML: The Definitive Guide)
<menu> tags: 7.8.1. The <menu> Tag (Deprecated) (HTML & XHTML: The Definitive Guide)
menus for navigation: 4.5.3. Pull-Down Menus (Information Architecture for the World Wide Web)
menus in forms: 15.1. Summary of Form Tags (Web Design in a Nutshell)
15.4.3. Creating Menus with the <select> Tag (Web Design in a Nutshell)
15.6.3. Working with Menus (Web Design in a Nutshell)
message IDs, news servers: 6.2.6.2. Accessing single messages (HTML & XHTML: The Definitive Guide)
<meta> tags: 13.2.1. Uniquely Refreshing (HTML & XHTML: The Definitive Guide)
meta tags, SMIL: 7.2.1. SMIL syntax (Designing Web Audio)
metalanguages, defining computer languages with: 15.1. Languages and Metalanguages (HTML & XHTML: The Definitive Guide)
metaphor-driven organization: 3.2.1.2.4. Metaphor-driven (Information Architecture for the World Wide Web)
8.2. Metaphor Exploration (Information Architecture for the World Wide Web)
method attribute: B. List of Attributes (Web Design in a Nutshell)
tag: 15.1. Summary of Form Tags (Web Design in a Nutshell)
15.3.2. The method Attribute (Web Design in a Nutshell)
method attribute ( ): 9.2.4. The method Attribute (HTML & XHTML: The Definitive Guide)
Methodizer: 11.2.2. Beatnik Audio Engine (Designing Web Audio)
methods: 12. Objects and Classes (ActionScript: The Definitive Guide)
12.4. Methods (ActionScript: The Definitive Guide)
assigning to objects of a class: 12.5.2.3. Assigning methods to objects of a class (ActionScript: The Definitive Guide)
implementing with function literals: 12.4. Methods (ActionScript: The Definitive Guide)
movie clip: 13.8. Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
retrieving values of object properties: 12.4. Methods (ActionScript: The Definitive Guide)
returning values from: 12.4. Methods (ActionScript: The Definitive Guide)
setting values of object properties: 12.4. Methods (ActionScript: The Definitive Guide)
vs. global functions overlap issues: 13.8.3.1. Method versus global function overlap issues (ActionScript: The Definitive Guide)
XML class: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
methods (DHTML): 29.3. The Document Object Model (Web Design in a Nutshell)
methods, object (see object methods)
Meyer, Eric: 17.9. Browser Support Charts (Web Design in a Nutshell)
Microangelo: 8.3.4.1. Skin-making tutorial (Designing Web Audio)
microphone pre-amps: 3.1.2. Microphone pre-amps (Designing Web Audio)
Appendix A.2.2. Mic pre-amps (Designing Web Audio)
microphones: A.2.1. Microphones (Designing Web Audio)
bidirectional: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
cardioid: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
condenser: 3.1.1.3. Condenser microphones (Designing Web Audio)
Appendix A.2.1.1. Pro option (Designing Web Audio)
budget option: A.2.1.2. Budget option (Designing Web Audio)
dynamic: 3.1.1.2. Dynamic microphones (Designing Web Audio)
Appendix A.2.1.2. Budget option (Designing Web Audio)
features, important: 3.1.1.6. Frequency response (Designing Web Audio)
frequency response: 3.1.1.6. Frequency response (Designing Web Audio)
lavaliere clip-on: 3.1.1.4. Lavaliere clip-on microphones (Designing Web Audio)
omnidirectional: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
placement: 3.2.1.2. Optimizing your recording environment (Designing Web Audio)
shotgun: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
transducers: 3.1.1. Microphones (Designing Web Audio)
Microsoft
Internet Information Server: 6.3.3.2. RealServer system requirements (Designing Web Audio)
Media Player: 8.8. MP3 resources (Designing Web Audio)
Site Server: 5.2.2. Windows Media Technologies (Netshow) (Designing Web Audio)
Windows Media Technologies for NT/Windows 2000: 5.2.2. Windows Media Technologies (Netshow) (Designing Web Audio)
Windows NT 4.0, requirement for RealServer: 6.3.3.2. RealServer system requirements (Designing Web Audio)
Microsoft Internet Explorer (see Internet Explorer)
1.1.1. The "Big Two" (Web Design in a Nutshell)
1.7.1.2. Browser software (HTML & XHTML: The Definitive Guide)
AOL and: 1.1.2.2. America Online (Web Design in a Nutshell)
color name support: 16.2.2. Color Name Cautions (Web Design in a Nutshell)
core fonts for: 3.2.3.3. Core fonts for the Web from Microsoft (Web Design in a Nutshell)
feature overview: 1.2.3. Browser Features (Web Design in a Nutshell)
FTP via: 4.4. Uploading Documents (FTP) (Web Design in a Nutshell)
GIF animation support: 23.3. Browser Support (Web Design in a Nutshell)
Macintosh version: 1.1.2.1. Internet Explorer on the Macintosh (Web Design in a Nutshell)
Mozilla and: 1.2.1.1. Server log analysis (Web Design in a Nutshell)
PNG image support: 21.3. Platform/Browser Support (Web Design in a Nutshell)
proprietary HTML tags: D.1. Microsoft Internet Explorer Proprietary Tags (Web Design in a Nutshell)
SMIL and: 27.2. SMIL Players (Web Design in a Nutshell)
style sheet support: 17.1.2. Disadvantages (Web Design in a Nutshell)
tables, coloring: 13.4.6. Coloring Tables (Web Design in a Nutshell)
.mid files: 1.3. Two easy ways to add sound (Designing Web Audio)
middle alignment: 4.1.3.5. In the middle (Cascading Style Sheets: The Definitive Guide)
middle value: 2.8.1. Inline Images (HTML & XHTML: The Definitive Guide)
5.2.6.4. The align attribute (HTML & XHTML: The Definitive Guide)
5.2.6.4. The align attribute (HTML & XHTML: The Definitive Guide)
(see also alignment)
middle value (align): 12.3.4. Vertical Alignment (Web Design in a Nutshell)
MIDI Manufacturers Association (MMA): 10.2.1. Making a MIDI jukebox (Designing Web Audio)
MIDI (.mid) file format: 24.5.4. MIDI (.mid) (Web Design in a Nutshell)
MIDI (Musical Instrument Digital Interface): 1.1. A brief history of web audio (Designing Web Audio)
5.2. Streaming media formats (Designing Web Audio)
5.2.8. MIDI (Designing Web Audio)
10. MIDI: Quick and Easy Audio for the Web (Designing Web Audio)
adding to web pages: 10.2. Adding MIDI to your web pages (Designing Web Audio)
advantages: 10.1.1. Advantages to using the MIDI format (Designing Web Audio)
Beatnik: (Designing Web Audio) 5.2.5. Beatnik's Rich Music Format (RMF)
Beatnik, use of: 11.2. Beatnik authoring system (Designing Web Audio)
capabilities overview: B.9. MIDI (Designing Web Audio)
consistent playback: 10.3. Creating your own MIDI files (Designing Web Audio)
creating your own files: 10.3. Creating your own MIDI files (Designing Web Audio)
editing files: 10.3.3. MIDI file editing tutorial (Designing Web Audio)
from scratch: 10.3.4.1. Creating your own MIDI file (Designing Web Audio)
DLS, implementation of: 10.3.4.2. Adding notes without using a keyboard (Designing Web Audio)
drawing notes: 10.3.4.2. Adding notes without using a keyboard (Designing Web Audio)
editors: 10.3.1. MIDI editors (Designing Web Audio)
event sounds: 10.2.2. Add a bit of spice to your site (Designing Web Audio)
extracting parts: 10.3.3. MIDI file editing tutorial (Designing Web Audio)
HTTP web servers: 5.1. Streaming protocols (Designing Web Audio)
jukebox: 10.2.1. Making a MIDI jukebox (Designing Web Audio)
keyboard: 10.3.4.1. Creating your own MIDI file (Designing Web Audio)
libraries, web sites for: 10.2.1. Making a MIDI jukebox (Designing Web Audio)
notes, changing: 10.3.2.3. Changing notes (Designing Web Audio)
10.3.3.4. Changing notes (Designing Web Audio)
pitch-shifting: 10.3.2.2. Pitch-shifting (Designing Web Audio)
problems: 10.1.1. Advantages to using the MIDI format (Designing Web Audio)
QuickTime: 5.2.3. QuickTime (Designing Web Audio)
regions, inserting: 10.3.2.4. Inserting regions (Designing Web Audio)
removing instruments: 10.3.2.1. Removing instruments (Designing Web Audio)
sequencers: A.2.5. Sequencers: MIDI and digital audio recording and editing applications (Designing Web Audio)
shareware and freeware, web sites: A.4.2. MIDI files and sequencers (Designing Web Audio)
sound engines: 10.1.1. Advantages to using the MIDI format (Designing Web Audio)
strip charts: 10.3.3.5. Using the strip chart (Designing Web Audio)
synthesizers or tone generators: A.2.6. Synthesizers and tone generators (Designing Web Audio)
transposing pitch: 10.3.3.3. Transposing pitch (Designing Web Audio)
tunes, creating: 10.3.2.5. Creating your own tunes (Designing Web Audio)
millimeters (mm): 3.2.1. Absolute Length Units (Cascading Style Sheets: The Definitive Guide)
milliseconds of a date
assigning: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
retrieving: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
using to calculate dates: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MIME content type
setting: 17.1.3. The Data-Handling Application (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
XML.send( ) and: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MIME (Multipurpose Internet Mail Extension) types: Types (Web Design in a Nutshell) 4.5. File (MIME)
style sheets and: 17.8.1. Style Sheet MIME Types (Web Design in a Nutshell)
WAP content, serving: 32.1.3. Serving WAP Content (Web Design in a Nutshell)
MIME types: 5.6.2. Referencing Audio, Video, and Images (HTML & XHTML: The Definitive Guide)
6.7.2.4. The type attribute (HTML & XHTML: The Definitive Guide)
application/x-www-form-urlencoded: 9.2.2. The enctype Attribute (HTML & XHTML: The Definitive Guide)
file-selection controls and: 9.5.1.3. File-selection controls (HTML & XHTML: The Definitive Guide)
HTTP streaming: 6.2.2. Requirements for HTTP streaming (Designing Web Audio)
multipart/form-data: 9.2.2. The enctype Attribute (HTML & XHTML: The Definitive Guide)
multipart/mixed: 13.3.1. The Multipart/Mixed Media Type (HTML & XHTML: The Definitive Guide)
multipart/x-mixed-replace: 13.3.2. Multipart Mixed-Replace Media Type (HTML & XHTML: The Definitive Guide)
RealAudio: 6.1.6. RealAudio delivery (Designing Web Audio)
RealServer: 6.3.3.2. RealServer system requirements (Designing Web Audio)
text/css: 8.1.2.1. The type attribute (HTML & XHTML: The Definitive Guide)
text/plain: 9.2.2.3. The text/plain encoding (HTML & XHTML: The Definitive Guide)
min-height property: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
min( ) (Math object): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
min-max properties: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
min-width property: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
Ming (open source C library): A.4. SWF File Format (ActionScript: The Definitive Guide)
Minimum Bounding Rectangle method: 23.6.2. Optimizing Methods (Web Design in a Nutshell)
minus ( ) subtraction operator: 1.1.6. ActionScript's Glue (Operators) (ActionScript: The Definitive Guide)
4.4.1. Using Operators (ActionScript: The Definitive Guide)
5.3.3. Subtraction (ActionScript: The Definitive Guide)
minutes of a date
assigning: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
retrieving: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MIN_VALUE property (Number class): 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
missing HTML tags: 3.3.6. Omitting Tags (HTML & XHTML: The Definitive Guide)
mission of site: 2.1. The Role of the Information Architect (Information Architecture for the World Wide Web)
mixers: 3.1.3. Mixers (Designing Web Audio)
Appendix A.2.7. Mixers (Designing Web Audio)
digital: A.2.8. Digital mixers (Designing Web Audio)
Enigma: 9.3. Introduction to Shockwave (Designing Web Audio)
signal-to-noise (s/n) ratio: A.2.7. Mixers (Designing Web Audio)
mixing audio: 1.7.3.2. Good ambient loop mixing (Designing Web Audio)
mixing boards: 3.1.3. Mixers (Designing Web Audio)
Mixman remixers, Beatnik: 11.2. Beatnik authoring system (Designing Web Audio)
MNG (Multiple-image Network Graphic): 21.1. The PNG Story (Web Design in a Nutshell)
mobile playback: 6.1.4. RealAudio utilities (Designing Web Audio)
RealPublisher, enabling with: 6.3.2. Using the RealEncoder (Designing Web Audio)
mode attribute (WML): 32.3.2. Formatting Text (Web Design in a Nutshell)
modular code in ActionScript: 1.2.4. Modular Code (Functions) (ActionScript: The Definitive Guide)
Modular XHTML: 31.1.3. XHTML 1.1 (Modular XHTML) (Web Design in a Nutshell)
modules, customizing Apache servers: 4.1.1. Popular Server Software (Web Design in a Nutshell)
modulo (%) operator: 5.3.7. Modulo Division (ActionScript: The Definitive Guide)
modulo assignment (%=) operator: 5.1.3. Operator Precedence (ActionScript: The Definitive Guide)
Monitor Encoder: 6.6.5.1. Remote encoding and management (Designing Web Audio)
monitor, form contents and: 9.11.2. Handling Limited Displays (HTML & XHTML: The Definitive Guide)
monitors: 2. Designing for a Variety of Displays (Web Design in a Nutshell)
color capabilities: 2.4. Monitor Color Issues (Web Design in a Nutshell)
size and resolution: 2.1. Dealing with Unknown Monitor Resolutions (Web Design in a Nutshell)
2.2.4. Choosing a Page Size (Web Design in a Nutshell)
web, viewing colors on: 3.3.1. Color on Computer Monitors (Web Design in a Nutshell)
monospace fonts: 5.1. Font Families (Cascading Style Sheets: The Definitive Guide)
3.2.1.2. Fixed-width font (Web Design in a Nutshell)
monospaced text: 4.4.4. The <code> Tag (HTML & XHTML: The Definitive Guide)
4.4.7. The <kbd> Tag (HTML & XHTML: The Definitive Guide)
4.4.10. The <var> Tag (HTML & XHTML: The Definitive Guide)
4.5.10. The <tt> Tag (HTML & XHTML: The Definitive Guide)
4.7.9. The <plaintext> Tag (Obsolete) (HTML & XHTML: The Definitive Guide)
months of the year
assigning: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
retrieving: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Mosaic browser: 1.1.2. HTML and the World Wide Web (HTML & XHTML: The Definitive Guide)
Motion Pictures Expert Group (MPEG): 8.2. What is MP3? (Designing Web Audio)
MOTU: 24.3.2.2. Mac audio tools (Web Design in a Nutshell)
mouse: 10.11. The User-Input Movie Clip Events (ActionScript: The Definitive Guide)
(see also custom mouse pointers)
hiding the pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
horizontal location of pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
movie clips following the: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
revealing the pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
rotating a movie clip toward pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
vertical location of pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
mouse events
button events and: 10.8. Button Events (ActionScript: The Definitive Guide)
movie clip events and: 10.9. Movie Clip Events Overview (ActionScript: The Definitive Guide)
10.11. The User-Input Movie Clip Events (ActionScript: The Definitive Guide)
Mouse object: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
mouse-related events: 12.3.3.2. The mouse-related events (HTML & XHTML: The Definitive Guide)
pseudo-classes for: 8.3.4.2. Interaction pseudo-classes (HTML & XHTML: The Definitive Guide)
mouse rollover: 9.2.1. Flash audio: event-driven sound versus streaming sound (Designing Web Audio)
mouse-sensitive images (see clickable image maps)
mouseDown movie clip event: 10.11.1. mouseDown (ActionScript: The Definitive Guide)
mouseDown movie clip event handler: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
updateAfterEvent( ) and: 10.14. Refreshing the Screen with updateAfterEvent (ActionScript: The Definitive Guide)
Mouse.hide( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
mouseMove movie clip event: 10.11.3. mouseMove (ActionScript: The Definitive Guide)
mouseMove movie clip event handler: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
updateAfterEvent( ) and: 10.14. Refreshing the Screen with updateAfterEvent (ActionScript: The Definitive Guide)
Mouse.show( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
mouseUp movie clip event: 10.11.2. mouseUp (ActionScript: The Definitive Guide)
mouseUp movie clip event handler: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
updateAfterEvent( ) and: 10.14. Refreshing the Screen with updateAfterEvent (ActionScript: The Definitive Guide)
.mov files: 25.3.1. QuickTime Movie (.mov) (Web Design in a Nutshell)
movie clip event handlers: 16.4. Adding Scripts to Movie Clips (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
clip events for: 10.9. Movie Clip Events Overview (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
copying: 10.13. Copying Clip Event Handlers (ActionScript: The Definitive Guide)
data: 10.10.4. data (ActionScript: The Definitive Guide)
defining: 10.5. Event Handler Syntax (ActionScript: The Definitive Guide)
enterFrame: 10.10.1. enterFrame (ActionScript: The Definitive Guide)
load: 10.10.2. load (ActionScript: The Definitive Guide)
order of execution: 10.12. Order of Execution (ActionScript: The Definitive Guide)
scope rules: 10.7.1. Movie Clip Event Handler Scope (ActionScript: The Definitive Guide)
simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers (ActionScript: The Definitive Guide)
this keyword, explicitly referring to objects using: 10.7.1. Movie Clip Event Handler Scope (ActionScript: The Definitive Guide)
unload: 10.10.3. unload (ActionScript: The Definitive Guide)
movie clip events: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
data: 10.10.4. data (ActionScript: The Definitive Guide)
enterFrame: 10.10.1. enterFrame (ActionScript: The Definitive Guide)
keyDown: 10.11.4. keyDown (ActionScript: The Definitive Guide)
keyUp: 10.11.5. keyUp (ActionScript: The Definitive Guide)
load: 10.10.2. load (ActionScript: The Definitive Guide)
loops: 8.7.2. Flash 5 Clip Event Loops (ActionScript: The Definitive Guide)
clip event loop examples: 8.7.2. Flash 5 Clip Event Loops (ActionScript: The Definitive Guide)
code portability issues and: 8.7.2.1. Keeping event loops portable (ActionScript: The Definitive Guide)
enterFrame event and: 10.10.1. enterFrame (ActionScript: The Definitive Guide)
frame rate effect on: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops (ActionScript: The Definitive Guide)
mouseDown: 10.11.1. mouseDown (ActionScript: The Definitive Guide)
mouseMove: 10.11.3. mouseMove (ActionScript: The Definitive Guide)
mouseUp: 10.11.2. mouseUp (ActionScript: The Definitive Guide)
movie-playback: 10.10. Movie-Playback Movie Clip Events (ActionScript: The Definitive Guide)
overview: 10.9. Movie Clip Events Overview (ActionScript: The Definitive Guide)
simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers (ActionScript: The Definitive Guide)
unload: 10.10.3. unload (ActionScript: The Definitive Guide)
user-input: 10.11. The User-Input Movie Clip Events (ActionScript: The Definitive Guide)
updateAfterEvent( ) and: 10.14. Refreshing the Screen with updateAfterEvent (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
movie clips: 13. Movie Clips (ActionScript: The Definitive Guide)
absolute paths of: function (ActionScript: The Definitive Guide) 13.5.6.6. The targetPath( )
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
adding scripts to: 16.4. Adding Scripts to Movie Clips (ActionScript: The Definitive Guide)
applications: 13.9. Applied Movie Clip Examples (ActionScript: The Definitive Guide)
attaching code to: 1.1.2. Say Hi to Flash (ActionScript: The Definitive Guide)
attaching event handlers to: 10.6.1. Attaching Event Handlers to Buttons and Movie Clips (ActionScript: The Definitive Guide)
bad references: 19.2.3. Common Sources of Bugs (ActionScript: The Definitive Guide)
bounding boxes, determining: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
calculating distance between: 2.6. Some Applied Examples (ActionScript: The Definitive Guide)
color and transparency, programming: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
controlling using Flash 4 techniques: C.2. Controlling Movie Clips (ActionScript: The Definitive Guide)
creating: 13.3. Creating Movie Clips (ActionScript: The Definitive Guide)
creating copies of: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
deleting from Player: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
dragging (see dragging movie clips)
following the pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
height, specifying: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
hiding/showing: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
hierarchy of: 13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
instance names
assigning: 13.3.3. Instance Names (ActionScript: The Definitive Guide)
using: 13.5.1. Using Instance Names (ActionScript: The Definitive Guide)
instances: 1.2.5. Movie Clip Instances (ActionScript: The Definitive Guide)
13.3.1. Movie Clip Symbols and Instances (ActionScript: The Definitive Guide)
assigning depths in programmatically generated clip stacks: 13.4.2.3. Assigning depths to instances in the programmatically generated clip stack (ActionScript: The Definitive Guide)
creating from exported Library symbols: 13.3.2.3. Creating instances with attachMovie( ) (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
creating manually: 13.3.2.1. Manually creating instances (ActionScript: The Definitive Guide)
13.4.1. The Internal Layer Stack (ActionScript: The Definitive Guide)
creating references dynamically: 13.5.6. Dynamic References to Clip Objects (ActionScript: The Definitive Guide)
creating with duplicateMovieClip( ): 13.3.2.2. Creating instances with duplicateMovieClip( ) (ActionScript: The Definitive Guide)
current, referring to: 13.5.2. Referring to the Current Instance or Movie (ActionScript: The Definitive Guide)
document stacks: 13.4.3. The .swf Document "_level" Stack (ActionScript: The Definitive Guide)
generating references with Insert Target Path: 13.5.5. Authoring Instance References with Insert Target Path (ActionScript: The Definitive Guide)
level stacks: 13.4.3. The .swf Document "_level" Stack (ActionScript: The Definitive Guide)
nested: 13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
programmatically generated: 13.4.2. The Programmatically Generated Clip Stack (ActionScript: The Definitive Guide)
referring to: 13.5. Referring to Instances and Main Movies (ActionScript: The Definitive Guide)
removing: 13.6. Removing Clip Instances and Main Movies (ActionScript: The Definitive Guide)
specifying names of: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
stacking order: 13.4. Movie and Instance Stacking Order (ActionScript: The Definitive Guide)
swapping depths: 13.4.1. The Internal Layer Stack (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
with statement and: 6.3.9. The with Statement (ActionScript: The Definitive Guide)
linked clips: 13.2.6. Linked Clips (ActionScript: The Definitive Guide)
main movies (see main movies)
methods: 13.8. Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
built-in: 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
creating: 13.8.1. Creating Movie Clip Methods (ActionScript: The Definitive Guide)
invoking: 13.8.2. Invoking Movie Clip Methods (ActionScript: The Definitive Guide)
vs. global functions overlap issues: 13.8.3.1. Method versus global function overlap issues (ActionScript: The Definitive Guide)
moving in a circle: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
nested, accessing with dot operator: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
opacity, specifying: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
playing back: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
printing
as bitmaps: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
using vectors: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
process clips: 13.2.4. Process Clips (ActionScript: The Definitive Guide)
properties: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
accessing using dot (.) operator: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
assigning values to: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
built-in: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
retrieving values of: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
registration points: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
regular movie clips: 13.2.2. Regular Movie Clips (ActionScript: The Definitive Guide)
removing from Player: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
reporting byte size of: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
RGB triplet notation: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
getRGB( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
setRGB( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
rotating: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
script clips: 13.2.5. Script Clips (ActionScript: The Definitive Guide)
seed clips: 13.2.7. Seed Clips (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
assigning instances to stacks: are added to the stack (ActionScript: The Definitive Guide) 13.4.2.2. How clips generated via duplicateMovieClip( )
duplicated instances and transformed: 13.3.2.2. Creating instances with duplicateMovieClip( ) (ActionScript: The Definitive Guide)
Smart Clips and: 13.2.3. Smart Clips (ActionScript: The Definitive Guide)
16.8. Packaging Components as Smart Clips (ActionScript: The Definitive Guide)
stopping: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
symbols: 13.3.1. Movie Clip Symbols and Instances (ActionScript: The Definitive Guide)
exporting from Library: 13.3.2.3. Creating instances with attachMovie( ) (ActionScript: The Definitive Guide)
target paths: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
transparency, specifying: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
types of: 13.2. Types of Movie Clips (ActionScript: The Definitive Guide)
variables: 2.5.5. Movie Clip Variables (ActionScript: The Definitive Guide)
accessing using dot operator: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
life span of: 2.5.7. Movie Clip Variable Life Span (ActionScript: The Definitive Guide)
width, specifying: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
Movie Explorer: 16.5. Where's All the Code? (ActionScript: The Definitive Guide)
movie playback: 5.2.3. QuickTime (Designing Web Audio)
movie-playback clip events: 10.10. Movie-Playback Movie Clip Events (ActionScript: The Definitive Guide)
MovieClip class: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
movieclip datatype: 3.2.1. The ActionScript Datatypes (ActionScript: The Definitive Guide)
13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
vs. object datatype: 15.4. The movieclip Datatype (ActionScript: The Definitive Guide)
MovieClip._alpha property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.attachMovie( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
adding generated clips to stack: are added to the stack (ActionScript: The Definitive Guide) 13.4.2.1. How clips generated via attachMovie( )
creating instances: 13.3.2.3. Creating instances with attachMovie( ) (ActionScript: The Definitive Guide)
MovieClip._currentframe property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._droptarget property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.duplicateMovieClip( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
adding generated clips to stack: are added to the stack (ActionScript: The Definitive Guide) 13.4.2.2. How clips generated via duplicateMovieClip( )
creating instances: 13.3.2.2. Creating instances with duplicateMovieClip( ) (ActionScript: The Definitive Guide)
seed clips and: 13.2.7. Seed Clips (ActionScript: The Definitive Guide)
MovieClip._framesloaded property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
adding scripts to frames: 16.2. Adding Scripts to Frames (ActionScript: The Definitive Guide)
use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement (ActionScript: The Definitive Guide)
MovieClip.getBounds( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.getBytesLoaded( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.getBytesTotal( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.getURL( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.globalToLocal( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.gotoAndPlay( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.gotoAndStop( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._height property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.hitTest( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.loadMovie( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.loadVariables( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.localToGlobal( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._name property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
determining names of clips: 13.5.6.4. The _name property (ActionScript: The Definitive Guide)
instance names stored in: 13.3.3. Instance Names (ActionScript: The Definitive Guide)
MovieClip.nextFrame( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._parent property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
accessing variables on different timelines: 2.5.6.1. The _root and _ parent properties (ActionScript: The Definitive Guide)
not available in main timeline: 13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
referring to current clip: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
MovieClip.play( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.prevFrame( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.removeMovieClip( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._rotation property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.startDrag( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.stop( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.stopDrag( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.swapDepths( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._target property: 13.5.6.5. The _target property (ActionScript: The Definitive Guide)
13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._totalframes property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement (ActionScript: The Definitive Guide)
MovieClip.unloadMovie( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._url property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip.valueOf( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._visible property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._width property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._x property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._xmouse property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._xscale property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._y property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._ymouse property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
MovieClip._yscale property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
movies (see animation video)
movies, sound design examples: 1.6. Solid sound design (Designing Web Audio)
Moving Pictures Experts Group (see MPEG)
Mozilla: 1.2.1.1. Server log analysis (Web Design in a Nutshell)
MP3: 5.2.6. MP3 (Designing Web Audio)
8. Playing, Serving, and Streaming MP3 (Designing Web Audio)
audition threshold: 8.2.1. MP3 technical details (Designing Web Audio)
capabilities overview: B.2. MP3 (Designing Web Audio)
codec, installing appropriate: 8.6.1.2. Installing an appropriate MP3 codec (Designing Web Audio)
compression: 1.7.1.1. Capturing narration (Designing Web Audio)
creating files: 8.4. Making MP3 files (Designing Web Audio)
disadvantages: 8.1. MP3 pros and cons (Designing Web Audio)
download sites, listing of: 8.5.1. Creating your own MP3 site (Designing Web Audio)
encoding files: 8.4.1. Encoding MP3 files (Designing Web Audio)
Flash: 5.2.4. Flash and Director Shockwave (Designing Web Audio)
frames: 8.2.1. MP3 technical details (Designing Web Audio)
history: 1.1. A brief history of web audio (Designing Web Audio)
HREF tag: 8.5. Creating a buzz: posting MP3 files to the Internet (Designing Web Audio)
Huffman encoding: 8.2.1. MP3 technical details (Designing Web Audio)
Internet distribution quality standard: 8.4.2.3. 128 Kbps Internet standard (Designing Web Audio)
Internet, posting files to: 8.5. Creating a buzz: posting MP3 files to the Internet (Designing Web Audio)
joint stereo: 8.2.1. MP3 technical details (Designing Web Audio)
legal issues: 8.7. Legalities of MP3 (Designing Web Audio)
Internet downloads: 8.7.2. Legal MP3 files: headline artists sign up for MP3 (Designing Web Audio)
masking: 8.2.1. MP3 technical details (Designing Web Audio)
MIME types: 8.5. Creating a buzz: posting MP3 files to the Internet (Designing Web Audio)
Netscape Navigator (older versions) and: 8.3.4.1. Skin-making tutorial (Designing Web Audio)
online resources: 8.8. MP3 resources (Designing Web Audio)
players: 8.4. Making MP3 files (Designing Web Audio)
8.4.3.1. Selecting tracks (Designing Web Audio)
playing files: 8.3. Playing MP3 files (Designing Web Audio)
plug-ins: 8.3.5. Plug-ins (Designing Web Audio)
posting files to Internet: 8.5. Creating a buzz: posting MP3 files to the Internet (Designing Web Audio)
QuickTime: 5.2.3. QuickTime (Designing Web Audio)
radio station, starting your own: 8.6. Start your own MP3 radio station (Designing Web Audio)
search engines for sites and files: 8.5.1. Creating your own MP3 site (Designing Web Audio)
security: 5.2.7. Liquid Audio (Designing Web Audio)
sites, creating your own: 8.5.1. Creating your own MP3 site (Designing Web Audio)
stream narration: 1.7.1.2. Embedding narration in a web page (Designing Web Audio)
streaming: 8.5.1. Creating your own MP3 site (Designing Web Audio)
MP3.com: 8.7.1. Is MP3 legal? (Designing Web Audio)
MPEG-1, Layer III (see MP3)
MPEG file format: 24.5.2.1. MPEG compression (Web Design in a Nutshell)
(Web Design in a Nutshell) 25.3.5. MPEG (.mpg or .mpeg)
video codecs and: 25.2.3. Video Codecs (Web Design in a Nutshell)
MPEG Layer 3 compression: 9.3.4. Exporting Shockwave audio files (Designing Web Audio)
MPEG (Moving Pictures Experts Group): 5.2.2. Windows Media Technologies (Netshow) (Designing Web Audio)
5.2.6. MP3 (Designing Web Audio)
8.8. MP3 resources (Designing Web Audio)
MSIE (see Internet Explorer)
Motley Crue concert, live broadcast: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert (Designing Web Audio)
multibyte vs. single-byte operations: 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
multicast delivery, RealServer: 6.4.1. Broadcasting through firewalls (Designing Web Audio)
multiclass inheritance: 12.5.4. Superclasses and Subclasses (ActionScript: The Definitive Guide)
<multicol> tags: 14.2.1. The <multicol> Tag (HTML & XHTML: The Definitive Guide)
multicolumn layout (see columns)
multidimensional arrays: 11.10. Multidimensional Arrays (ActionScript: The Definitive Guide)
multiline comments: 14.3. Comments (ActionScript: The Definitive Guide)
Multiline option in text fields: 18.3.1. Line Display (ActionScript: The Definitive Guide)
multiline text entry areas: 9.7. Multiline Text Areas (HTML & XHTML: The Definitive Guide)
multiline text entry fields: 15.1. Summary of Form Tags (Web Design in a Nutshell)
15.4.2. Text Area: <textarea> (Web Design in a Nutshell)
multimedia: 2.5.3. Multimedia (HTML & XHTML: The Definitive Guide)
5.6. Other Multimedia Content (HTML & XHTML: The Definitive Guide)
audio: 5.4. Background Audio (HTML & XHTML: The Definitive Guide)
browser handling of: 2.7.4. Anchors Beyond (HTML & XHTML: The Definitive Guide)
client-pull feature for: 13.2.3. Pulling Non-HTML Content (HTML & XHTML: The Definitive Guide)
common file formats: 5.4.1.1. The src attribute (HTML & XHTML: The Definitive Guide)
GIF animation: 5.2.1.2. Interlacing, transparency, and animation (HTML & XHTML: The Definitive Guide)
images (see images)
text animation: 5.5. Animated Text (HTML & XHTML: The Definitive Guide)
video, extensions for: 5.2.7. Video Extensions (HTML & XHTML: The Definitive Guide)
multimedia presentations, synchronized: 5.2.1. RealMedia and RealAudio (Designing Web Audio)
multipart image containers, tables as: 13.2. Introduction to Tables (Web Design in a Nutshell)
13.8. Multipart Images in Tables (Web Design in a Nutshell)
multipart/form-data encoding: 9.2.2. The enctype Attribute (HTML & XHTML: The Definitive Guide)
multipart/mixed encoding: 13.3.1. The Multipart/Mixed Media Type (HTML & XHTML: The Definitive Guide)
multipart/x-mixed-replace encoding: 13.3.2. Multipart Mixed-Replace Media Type (HTML & XHTML: The Definitive Guide)
multiple attribute ( ): 15.1. Summary of Form Tags (Web Design in a Nutshell)
15.4.3.2. Scrolling menus (Web Design in a Nutshell)
Appendix B. List of Attributes (Web Design in a Nutshell)
9.8.1.1. The multiple attribute (HTML & XHTML: The Definitive Guide)
multiple-choice checkboxes on forms: 15.4.1.4. Checkbox (type=checkbox) (Web Design in a Nutshell)
multiple-choice quiz
using arrays to store quiz answers: 11.11. The Multiple-Choice Quiz, Take 3 (ActionScript: The Definitive Guide)
centralizing code: 9.13. The Multiple-Choice Quiz Revisited (ActionScript: The Definitive Guide)
creating: 1.3. Building a Multiple-Choice Quiz (ActionScript: The Definitive Guide)
dynamically generating questions/answers using movie clips: 13.10. The Last Quiz (ActionScript: The Definitive Guide)
Multiple-image Network (MNG): 21.1. The PNG Story (Web Design in a Nutshell)
multiple pages, using styles on: 1.2.3. Using Your Styles on Multiple Pages (Cascading Style Sheets: The Definitive Guide)
multiple pathways to content (example): 10.2.6. Multiple Pathways to Content (Information Architecture for the World Wide Web)
multiplication assignment (*=) operator: 5.1.3. Operator Precedence (ActionScript: The Definitive Guide)
multiplication operator (*): 4.4.1. Using Operators (ActionScript: The Definitive Guide)
5.3.5. Multiplication (ActionScript: The Definitive Guide)
Multipurpose Internet Mail Extension (see MIME)
multitrack digital editors: 1.8. Interactive sound effects and buttons (Designing Web Audio)
multitrack sound editors: 1.7.3.4. Sound loop tutorial: creating seamless loops with a sound editor (Designing Web Audio)
Murch, Walter: 1.7.2. Using sound effects (Designing Web Audio)
Murphy, Sean: 3.1.4. Compressors/limiters (Designing Web Audio)
music
ambient sound loops: 1.7. Designing web audio (Designing Web Audio)
ambient sound loops, designing: 1.7.3. Designing music loops (Designing Web Audio)
loops vs. sound effects: 1.7.3.1. Sound loops versus repetitive sound effects (Designing Web Audio)
mixing: 1.7.3.2. Good ambient loop mixing (Designing Web Audio)
optimum length: 1.7.3.3. Optimum loop length (Designing Web Audio)
seamless music loops: 1.7.3.5. Building seamless music loops (Designing Web Audio)
piracy, security against: 8.4.3.1. Selecting tracks (Designing Web Audio)
pitch, correcting: 4.2.3. Pitch shift (Designing Web Audio)
sales, online: 1.2. What you can do with sound on the Web (Designing Web Audio)
Music Boulevard web site: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert (Designing Web Audio)
Music Object, Beatnik: 11.2.5. Introduction to the Music Object (Designing Web Audio)
local serving: 11.2.3. Beatnik Editor (Designing Web Audio)
multiple instances on page, creating: 11.3.4. Lesson 4: Creating multiple Music Object instances on a page (Designing Web Audio)
music videos: 5.2.4. Flash and Director Shockwave (Designing Web Audio)
MusicMatch: 8.8. MP3 resources (Designing Web Audio)
muting sounds (see sound, muting)
Myers, Gene: 15.2.6.1. Why bitwise? (ActionScript: The Definitive Guide)


Symbols | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Library Navigation Links

Copyright © 2002 O'Reilly & Associates. All rights reserved.