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Index: R

RA files
backward compatibility: 6.2.3. HTTP streaming tutorial
format conversion: 6.3.2. Using the RealEncoder
MIME types: 6.2.2. Requirements for HTTP streaming
radio broadcasts: 1.2. What you can do with sound on the Web
radio stations
setting up: 8.6.1. Running your own station
radio voice-overs, dynamic microphones: 3.1.1.2. Dynamic microphones
RAM files: 6.1.5. RealAudio 5.0 file types and metafiles
6.2.2. Requirements for HTTP streaming
RAM requirement, RealServer: 6.3.3.2. RealServer system requirements
Raspberry Media Player: 9.3.6. Quick and easy audio streaming with Shockwave
Shockwave, use with: 9.3.6. Quick and easy audio streaming with Shockwave
RealAudio: 1.1. A brief history of web audio
6. Encoding, Serving, and Streaming Sound with RealAudio
bandwidth negotiation: 6.3.3.3. Using bandwidth negotiation
batch encoding options: 6.3.2.1. Encoding RealAudio with a batch processor
Beatnik vs.: 11.1. New possibilities for interactive sound
broadcasting through firewalls: 6.4.1. Broadcasting through firewalls
codecs: 6.3.1. Selecting the right RealAudio codecs
custom player controls
creating: 6.4.2. Creating custom player controls
embedding with RealPublisher: 6.4.2.3. Embedding custom player controls with RealPublisher
database management and content tracking: 6.4.6. Database management and tracking of RealAudio content
dedicated servers: 5.1. Streaming protocols
delivery, RealMedia clips: 6.1.6. RealAudio delivery
encoding: 5.1.1. Lossy compression
6.1.1. RealEncoder and RealPublisher
7.1. SureStream
RealEncoder and RealPublisher: 6.1.1. RealEncoder and RealPublisher
file types and metafiles (5.0): 6.1.5. RealAudio 5.0 file types and metafiles
indexing RealMedia clips: 6.4.3. Indexing RealMedia clips: creating a table of contents
live broadcasting: 6.5. Live broadcasting with RealAudio
Mtley Cre concert: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
multimedia: 5.2.2. Windows Media Technologies (Netshow)
online help: 6.1.3. RealPlayer
player or decoder (see RealPlayer)
port 7070: 6.3.3.1. RealServer installation
professional webcasting: 6.3. Professional webcasting
RealFlash content, creating: 6.4.4. Creating RealFlash content
Server: 6.1.2. RealServer
installation: 6.3.3.1. RealServer installation
load balancing: 6.4.7. Load balancing
stream narration: 1.7.1.2. Embedding narration in a web page
streaming from web server: 6.2. Streaming RealAudio from a web server
synchronized presentations, creating with RealSystem 5.0: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
utilities, editing and synchronizing RealMedia files: 6.1.4. RealAudio utilities
versions: 6.1. The RealMedia System
RealEncoder: 6. Encoding, Serving, and Streaming Sound with RealAudio
6.1.1. RealEncoder and RealPublisher
6.3.2. Using the RealEncoder
HTTP streaming: 6.2.3. HTTP streaming tutorial
input and output settings: 6.2.3. HTTP streaming tutorial
live broadcasting: 6.5. Live broadcasting with RealAudio
options (version 5.0): 6.3.2. Using the RealEncoder
tools, pre-installed: 6.1.4. RealAudio utilities
RealFlash: 5.2.2. Windows Media Technologies (Netshow)
7.5. RealFlash
Animation metafile: 6.4.4. Creating RealFlash content
Bandwidth Tuner: 6.4.4. Creating RealFlash content
broadcasting: 6.3.3. Broadcasting audio with the RealServer
content, creating: 6.4.4. Creating RealFlash content
creating, basic steps: 7.5. RealFlash
incorporating files into RealSystem G2: 7.5. RealFlash
RealSystem G2 Production Guide, information on: 7.5. RealFlash
RealMedia: 5.2. Streaming media formats
6. Encoding, Serving, and Streaming Sound with RealAudio
clips: 6.1.6. RealAudio delivery
codecs: 6.1.1. RealEncoder and RealPublisher
compression: 1.7.1.1. Capturing narration
editing tools: 6.1.4. RealAudio utilities
Internet: 6.1.2. RealServer
metafiles: 6.1.5. RealAudio 5.0 file types and metafiles
online documentation: 6.1.3. RealPlayer
RealSystem 5.0, components of: 6.1. The RealMedia System
table of contents: 6.4.3. Indexing RealMedia clips: creating a table of contents
versions: 6.1. The RealMedia System
Windows Media, advantages over: 5.2.2. Windows Media Technologies (Netshow)
RealMedia Xtra,: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
RealNetwork
RealText Authoring Guide: 7.4.3. Hyperlinking
RealNetworks: 5.2.1. RealMedia and RealAudio
RealEncoder and RealPublisher applications: 6.1.1. RealEncoder and RealPublisher
versions: 6.1. The RealMedia System
RealNetworks Consulting Group: 6.6.5.1. Remote encoding and management
RealNetworks DevZone: 6.1.3. RealPlayer
6.2.3. HTTP streaming tutorial
RealPix markup language: 5.2.2. Windows Media Technologies (Netshow)
6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
effect tags: 7.3.1. RealPix syntax
attributes, timing and placement: 7.3.1. RealPix syntax
hyperlinking: 7.3.2. Hyperlinking
images, moving, zooming in or panning back: 7.3.1. RealPix syntax
slideshow: 7.3.1. RealPix syntax
syntax: 7.3. RealPix
RealPlayer: 6.1.3. RealPlayer
6.2.3. HTTP streaming tutorial
custom controls, building with JavaScript: 6.4.2. Creating custom player controls
Plug-in metafile: 6.1.5. RealAudio 5.0 file types and metafiles
transparent plug-ins: 6.4.2.1. Creating custom controls with JavaScript
RealPlayer Plus: 6.1.3. RealPlayer
RealProducer: 6. Encoding, Serving, and Streaming Sound with RealAudio
6.1.1. RealEncoder and RealPublisher
RealProducer Pro: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
RealPublisher: 6.1.1. RealEncoder and RealPublisher
cutom player controls: 6.4.2.3. Embedding custom player controls with RealPublisher
mobile playback: 6.3.2. Using the RealEncoder
RealServer: 5.2.2. Windows Media Technologies (Netshow)
6.1.2. RealServer
archiving: 6.6.3. Archiving live broadcasts
broadcasting audio: 6.3.3. Broadcasting audio with the RealServer
config file, enabling HTTP Cloaking: 6.4.1. Broadcasting through firewalls
installing: 6.3.3.1. RealServer installation
Content directory: 6.3.3.3. Using bandwidth negotiation
on Unix machines: 6.3.3.1. RealServer installation
system requirements: 6.3.3.2. RealServer system requirements
live broadcasting: 6.5. Live broadcasting with RealAudio
load balancing: 6.4.7. Load balancing
multicast delivery: 6.4.1. Broadcasting through firewalls
RealSlideshow: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
RealSystem 5.0
components of: 6.1. The RealMedia System
file types and metafiles: 6.1.5. RealAudio 5.0 file types and metafiles
synchronized RealAudio presentations with: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
RealSystem G2: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
backwards compatibility: 7.6. Delivering backwards-compatible content
bandwidth negotiation: 5.2.1. RealMedia and RealAudio
case study, TechWeb Today: 7.7. Case study: TechWeb Today
clustering: 5.2.1. RealMedia and RealAudio
content plan: 7.7.1. Deciding what to show
dynamic bandwidth allocation: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
encoding innovations in: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
file types and formats supported by: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
formats supported: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
multicasting: 5.2.1. RealMedia and RealAudio
playback options: 6.4.2. Creating custom player controls
presentation design: 7.7.1. Deciding what to show
problems: 7.7.3. Problems and workarounds
Production Guide, information on RealFlash: 7.5. RealFlash
RealFlash, streaming vector animations with: 7.5. RealFlash
RealPix markup language: 7.3. RealPix
RealText markup language: 7.4. RealText
RTSP transmission: 5.2.1. RealMedia and RealAudio
SMIL: 7.2. SMIL
SMIL-based multimedia: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
splitting: 5.2.1. RealMedia and RealAudio
SureStream: 6.3.3.3. Using bandwidth negotiation
7.1. SureStream
synchronization: 7.7.2. Synchronizing media types
timing: 7.7.2. Synchronizing media types
RealText markup language: 5.2.2. Windows Media Technologies (Netshow)
6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
7.4. RealText
and tags: 7.4.2. Window types
basic file, example of: 7.4.2. Window types
HTML tags, support of: 7.4.1. RealText syntax
hyperlinking: 7.4.3. Hyperlinking
RealText Authoring Guide: 7.4.3. Hyperlinking
syntax: 7.4.1. RealText syntax
time, syntax for: 7.7.3. Problems and workarounds
timelines in captioned graphics: 7.4.2. Window types
RealTime Streaming Protocol (RTSP): 5.1. Streaming protocols
7. Designing Multimedia Presentations with SMIL and RealSystem G2
RealVideo: 5.2.2. Windows Media Technologies (Netshow)
broadcasting: 6.3.2.1. Encoding RealAudio with a batch processor
controls, hidden: 6.4.2.4. Playing clips with a hidden control or plug-in
encoding: 7.1. SureStream
record stores, online: 1.2. What you can do with sound on the Web
Recording Industry Association of America (RIAA): 8.6.2.2. Complying with copyright laws
8.7.1. Is MP3 legal?
recording level: 3.2.1.3. Desktop audio recording
recording techniques: 3.2. Recording techniques
field: 3.2.2. Field recording
studio: 3.2.1. Studio recording
reflections: 2.1.4. Sound propagation and acoustics
reflectors: 8.6. Start your own MP3 radio station
remote encoding: 6.6.5.1. Remote encoding and management
repetitive sound, avoiding: 1.5. Audio challenges and limitations
resolution: 3.1. Selecting the right equipment
reverberation: 4. Optimizing Your Sound Files
4.2.1. Reverb
artificial: 4.2.1. Reverb
delay: 2.1.5. Reverberation and delay
recording environment: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
reverse effect: 4.2.5. Backwards
rhythm, importance in sound design: 1.5. Audio challenges and limitations
rhythm loops, seamless: 1.7.3.3. Optimum loop length
Rich Music Format (RMF): 5.2. Streaming media formats
5.2.5. Beatnik's Rich Music Format (RMF)
11. Designing Audio Web Sites with Beatnik
ready-made music files from Beatnik: 11.3.3. Lesson 3: Adding simple background music
.rmf files, creating with Beatnik Editor: 11.2.3. Beatnik Editor
Ridgway, Reid: 1.9.2. Timing loops
Rio player: 8.4.3.1. Selecting tracks
ripping: 8.4.1.1. Working with the CDDB
RM (RealMedia) files
format conversion: 6.3.2. Using the RealEncoder
HTTP streaming: 6.2.2. Requirements for HTTP streaming
RealFlash: 6.4.4. Creating RealFlash content
RealMedia clips: 6.1.4. RealAudio utilities
RMEdit: 6.1.4. RealAudio utilities
RMMerge utility: 6.1.4. RealAudio utilities
synchronizing RealAudio output with: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
rmserver.cfg: 6.4.1. Broadcasting through firewalls
Rocktropolis web site: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
Roland Sound Canvas: 5.2.3. QuickTime
10.3. Creating your own MIDI files
Roland Sound set: 10.1.1. Advantages to using the MIDI format
room tone: 4.1.2. Avoiding gaps between edited sections
rooms, determining acoustic characteristics of: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
root-layout tag, SMIL: 7.2.1. SMIL syntax
RPM files: 6.1.5. RealAudio 5.0 file types and metafiles
6.2.2. Requirements for HTTP streaming
RTSP (RealTime Streaming Protocol): 5.1. Streaming protocols
7. Designing Multimedia Presentations with SMIL and RealSystem G2
RVBatch command: 6.3.2.1. Encoding RealAudio with a batch processor
Rvencode directory: 6.3.2.1. Encoding RealAudio with a batch processor


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