Index: S - e-Reading Library
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Index: S
- sales, music: 1.7.3. Designing music loops
- sampling frequency: 8.2.1. MP3 technical details
- sampling rate: 2.2. Digital audio demystified
- 8.4.2.3. 128 Kbps Internet standard
- codecs: 6.3.1. Selecting the right RealAudio codecs
- screens, transitions between: 1.9.2. Timing loops
- scripting controls, fade-out: 1.9.2. Timing loops
- scrollingnews window type, RealText: 7.4.2. Window types
- example of: 7.4.2. Window types
- sc_serv.ini: 8.6.1.4. Additional server options
- SDMI (see Secure Digital Music Initiative)
- Secure Digital Music Initiative (SDMI): 8.4.3.1. Selecting tracks
- 8.7.1. Is MP3 legal?
- security
- broadcasting over Intranet: 6.4.1. Broadcasting through firewalls
- Internet music delivery: 5.2.7. Liquid Audio
- music piracy: 8.4.3.1. Selecting tracks
- seek time: 3.1.2. Microphone pre-amps
- Selective Record option, RealAudio batch encoding: 6.3.2.1. Encoding RealAudio with a batch processor
- seq tag, SMIL: 7.2.2. Establishing a timeline
- sequencers: 10.3.3. MIDI file editing tutorial
- servers: 5.2.2. Windows Media Technologies (Netshow)
- (see also RealServer; web servers)
- CDDB: 8.4.1.1. Working with the CDDB
- FTP: 8.5.1. Creating your own MP3 site
- Liquid Server: 8.8. MP3 resources
- Server Name option, RealAudio batch encoding: 6.3.2.1. Encoding RealAudio with a batch processor
- Windows Media Server: 5.2.2. Windows Media Technologies (Netshow)
- Shockwave: 5.1. Streaming protocols
- 9. Interactive Sound Design with Flash and Shockwave
- 9.3. Introduction to Shockwave
- audio files, exporting: 9.3.4. Exporting Shockwave audio files
- audio files, optimizing: 9.3.5. Optimizing your Shockwave audio files
- creating transparent loops: 9.3.2. Creating transparent Shockwave loops
- drawbacks: 9.1.1. Drawbacks to Flash and Shockwave
- 9.3. Introduction to Shockwave
- embedded audio cast members: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- embedded internal sounds: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- embedding in frames: 1.7.3.3. Optimum loop length
- interactive mouse rollover sounds: 1.4. Adding sound effects
- interactive multimedia: 9.1. Flash and Shockwave basics
- Lingo: 9.3. Introduction to Shockwave
- Rasberry Media Player, using with: 9.3.6. Quick and easy audio streaming with Shockwave
- streaming audio: 9.3.3. Shockwave streaming audio
- transparent movies: 1.7.3.3. Optimum loop length
- Shockwave Flash files (.swf): 6.4.4. Creating RealFlash content
- shotgun microphones: 3.1.1.5. Directionality and pick-up patterns
- SHOUTcast: 5.3.7. Server performance and software quality
- 8.6. Start your own MP3 radio station
- 8.8. MP3 resources
- configuring: 8.6.2. Configuring and starting the system
- DSP plug-in: 8.6.1. Running your own station
- MP3 codec: 8.6.1.2. Installing an appropriate MP3 codec
- server software: 8.6.1.3. Installing the SHOUTcast server software
- servers: 8.6. Start your own MP3 radio station
- sibilance, removing: 4.3.4.1. Removing sibilance
- signal-to-noise (s/n) ratio
- mixing boards: 3.1.3. Mixers
- signals, routing with mixers: 3.1.3. Mixers
- silence
- smoothing out: 4.1.2. Avoiding gaps between edited sections
- using in soundtracks: 1.5. Audio challenges and limitations
- Silicon Graphics: 6.6.5.1. Remote encoding and management
- sites
- determining purpose of: 1.7. Designing web audio
- navigation, improving: 1.2. What you can do with sound on the Web
- skins
- creating: 8.3.4. Skins
- templates: 8.3.4.1. Skin-making tutorial
- Smart-Shockwave: 1.5. Audio challenges and limitations
- SMFs (standard MIDI files): 10.3.1. MIDI editors
- SMIL (Synchronized Multimedia Integration Language): 5.2. Streaming media formats
- 5.2.2. Windows Media Technologies (Netshow)
- 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
- applications supporting: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- Composer and Allaire authoring tools: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- display area: 7.2.1. SMIL syntax
- RealFlash file, sourcing into: 7.5. RealFlash
- RealSystem G2, use with: 7.2. SMIL
- syntax: 7.2.1. SMIL syntax
- timeline: 7.2.2. Establishing a timeline
- smil tag, SMIL: 7.2.1. SMIL syntax
- SND files, converting to RealMedia formats: 6.3.2. Using the RealEncoder
- Solaris: 5.2.2. Windows Media Technologies (Netshow)
- 6.3.3.2. RealServer system requirements
- 6.5. Live broadcasting with RealAudio
- remote encoding: 6.6.5.1. Remote encoding and management
- Sonic Foundry: 4. Optimizing Your Sound Files
- sonic realism: 1.7.3. Designing music loops
- Sonicopia: 11.3.5. Lesson 5: Putting it all together
- sonifying web sites, Beatnik System: 11.2.4. Authoring with Beatnik
- adding background music: 11.3.3. Lesson 3: Adding simple background music
- mouseover, simple: 11.3.1. Lesson 1: A simple mouseover
- multiple Music Object instances on page: 11.3.4. Lesson 4: Creating multiple Music Object instances on a page
- navbar, building: 11.3.2. Lesson 2: Building a sonified navbar
- putting together audio behaviors: 11.3.5. Lesson 5: Putting it all together
- Sony Memory Stick players: 8.8. MP3 resources
- Sony Walkman: 8.4.3.1. Selecting tracks
- sound
- digital audio, converting to: 2.2. Digital audio demystified
- editing: 4. Optimizing Your Sound Files
- ornamental: 1.7.3.2. Good ambient loop mixing
- producing: 2.1. The science of sound
- sweetening: 4.2. Digital effects
- types of: 1.7. Designing web audio
- wet versus dry: 2.1.5. Reverberation and delay
- sound cards
- better, analog to digitial conversion: 6.6.2. Capturing live audio with the RealEncoder
- input levels: 6.3. Professional webcasting
- sound design
- colors: 1.7.2. Using sound effects
- frequencies, selecting: 1.9.1. Selecting sounds
- history: 1.6. Solid sound design
- interactive, case study: 1.9. Interactive sound design case study
- interactive sound effects and buttons: 1.8. Interactive sound effects and buttons
- principles of: 1.6. Solid sound design
- techniques: 1.5. Audio challenges and limitations
- web audio: 1.7. Designing web audio
- mistakes to avoid: 1.7.1. Easy-to-use narration
- music loops: 1.7.3. Designing music loops
- narration: 1.7.1. Easy-to-use narration
- sound effects: 1.7.2. Using sound effects
- sound effects: 1.4. Adding sound effects
- 1.7. Designing web audio
- ambient loops, compared to: 1.7.3.1. Sound loops versus repetitive sound effects
- event-driven: 9.2.1. Flash audio: event-driven sound versus streaming sound
- Flash intro screen: 1.7.2. Using sound effects
- interactive: 1.8. Interactive sound effects and buttons
- JavaScript example: 1.4. Adding sound effects
- libraries: 1.7.3. Designing music loops
- sonic realism: 1.7.3. Designing music loops
- using: 1.7.2. Using sound effects
- Sound Forge: 4. Optimizing Your Sound Files
- 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- Acid looping tool: 1.7.3. Designing music loops
- pitch shift: 4.2.3. Pitch shift
- sound loops
- length: 1.7.3.3. Optimum loop length
- repeating: 1.9.2. Timing loops
- seamless loops, creating: 1.7.3.4. Sound loop tutorial: creating seamless loops with a sound editor
- sound peaks, reducing: 4.3.2. Compression: reducing sound peaks and spikes
- sound waves: 2.1.4. Sound propagation and acoustics
- SoundBlaster AWE32: 10.3. Creating your own MIDI files
- SoundBlaster Pro sound card: 6.6.1. Capturing high-quality live sound
- SoundEdit 16: 3.2.1.3. Desktop audio recording
- 4. Optimizing Your Sound Files
- 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- bender effect: 4.2.4. Bender
- digital effects: 4.2.1. Reverb
- normalization: 4.3.1. Normalization: maximizing the dynamic range
- pitch shift: 4.2.3. Pitch shift
- SoundEdit Pro
- reverberation: 4.2.1. Reverb
- SoundFX PageTunes: 10.2.2. Add a bit of spice to your site
- SoundJam: 8.3. Playing MP3 files
- 8.8. MP3 resources
- SoundPlay: 8.6.2.1. An easier way?
- soundtracks
- looping: 1.3.2. Adding a looping music soundtrack
- web: 1.2. What you can do with sound on the Web
- speech
- microphones for recording: 6.6.1. Capturing high-quality live sound
- RealAudio file, encoding from AIFF or WAV: 5.1.1. Lossy compression
- spikes
- reducing: 4.3.2. Compression: reducing sound peaks and spikes
- removing: 4.1.3.1. Deleting a spike
- Spinner: 5.3.4. Learning curve and documentation support
- standard MIDI files (SMFs): 10.3.1. MIDI editors
- standards
- digital audio encoding: 2.2. Digital audio demystified
- lack of: 1.5. Audio challenges and limitations
- MPEG: 8.2. What is MP3?
- Stanford University MedNET: 6.1.3. RealPlayer
- static encoding: 6.1.1. RealEncoder and RealPublisher
- steps: 4.2.4. Bender
- stereo ISDN: 6.3.1. Selecting the right RealAudio codecs
- stereo playback: 9.2.1. Flash audio: event-driven sound versus streaming sound
- strategy games: 5.2.4. Flash and Director Shockwave
- streaming formats: 5.2. Streaming media formats
- advantages and disadvantages: 5.3. Selecting the right format
- audio fidelity: 5.3.5. Audio fidelity and compression
- costs: 5.3.3. Cost for streaming audio
- Director Shockwave: 5.2.4. Flash and Director Shockwave
- documentation and support: 5.3.4. Learning curve and documentation support
- Flash: 5.2.4. Flash and Director Shockwave
- Liquid Audio: 5.2.7. Liquid Audio
- low-bandwidth environments: 5.3.6. Low bandwidth performance overall
- MIDI: 5.2.8. MIDI
- MP3: 5.2.6. MP3
- Quicktime: 5.2.3. QuickTime
- RealMedia: 5.2.1. RealMedia and RealAudio
- Rich Music Format: 5.2.5. Beatnik's Rich Music Format (RMF)
- Windows Media: 5.2.2. Windows Media Technologies (Netshow)
- streaming sounds, event sounds vs.: 9.2.1. Flash audio: event-driven sound versus streaming sound
- studio recordings: 3.2.1. Studio recording
- acoustics: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
- condenser microphones: 3.1.1.3. Condenser microphones
- desktop: 3.2.1.3. Desktop audio recording
- isolation: 3.2.1.2. Optimizing your recording environment
- studio reference headphones: 3.1.7. Headphones
- studio reference speakers: 3.1.5. Studio reference speakers
- studio voice-overs, dynamic microphones: 3.1.1.2. Dynamic microphones
- subsonic sound: 2.1. The science of sound
- Sun OS 4.1.x: 6.3.3.2. RealServer system requirements
- SureStream: 7.1. SureStream
- SVCD (MPEG-1 supervideo): 8.4.3.1. Selecting tracks
- SWA Export Xtra: 9.3.4. Exporting Shockwave audio files
- SWA files: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- SWF files: 6.4.4. Creating RealFlash content
- swftune utility: 6.4.4. Creating RealFlash content
- Synchronized Multimedia Integration Language (see SMIL)
- synchronized multimedia presentations: 5.2.1. RealMedia and RealAudio
- synthesizers: 10.3. Creating your own MIDI files
- system noise: 4.1.2. Avoiding gaps between edited sections
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