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Index: S

sales, music: 1.7.3. Designing music loops
sampling frequency: 8.2.1. MP3 technical details
sampling rate: 2.2. Digital audio demystified
8.4.2.3. 128 Kbps Internet standard
codecs: 6.3.1. Selecting the right RealAudio codecs
screens, transitions between: 1.9.2. Timing loops
scripting controls, fade-out: 1.9.2. Timing loops
scrollingnews window type, RealText: 7.4.2. Window types
example of: 7.4.2. Window types
sc_serv.ini: 8.6.1.4. Additional server options
SDMI (see Secure Digital Music Initiative)
Secure Digital Music Initiative (SDMI): 8.4.3.1. Selecting tracks
8.7.1. Is MP3 legal?
security
broadcasting over Intranet: 6.4.1. Broadcasting through firewalls
Internet music delivery: 5.2.7. Liquid Audio
music piracy: 8.4.3.1. Selecting tracks
seek time: 3.1.2. Microphone pre-amps
Selective Record option, RealAudio batch encoding: 6.3.2.1. Encoding RealAudio with a batch processor
seq tag, SMIL: 7.2.2. Establishing a timeline
sequencers: 10.3.3. MIDI file editing tutorial
servers: 5.2.2. Windows Media Technologies (Netshow)
(see also RealServer; web servers)
CDDB: 8.4.1.1. Working with the CDDB
FTP: 8.5.1. Creating your own MP3 site
Liquid Server: 8.8. MP3 resources
Server Name option, RealAudio batch encoding: 6.3.2.1. Encoding RealAudio with a batch processor
Windows Media Server: 5.2.2. Windows Media Technologies (Netshow)
Shockwave: 5.1. Streaming protocols
9. Interactive Sound Design with Flash and Shockwave
9.3. Introduction to Shockwave
audio files, exporting: 9.3.4. Exporting Shockwave audio files
audio files, optimizing: 9.3.5. Optimizing your Shockwave audio files
creating transparent loops: 9.3.2. Creating transparent Shockwave loops
drawbacks: 9.1.1. Drawbacks to Flash and Shockwave
9.3. Introduction to Shockwave
embedded audio cast members: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
embedded internal sounds: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
embedding in frames: 1.7.3.3. Optimum loop length
interactive mouse rollover sounds: 1.4. Adding sound effects
interactive multimedia: 9.1. Flash and Shockwave basics
Lingo: 9.3. Introduction to Shockwave
Rasberry Media Player, using with: 9.3.6. Quick and easy audio streaming with Shockwave
streaming audio: 9.3.3. Shockwave streaming audio
transparent movies: 1.7.3.3. Optimum loop length
Shockwave Flash files (.swf): 6.4.4. Creating RealFlash content
shotgun microphones: 3.1.1.5. Directionality and pick-up patterns
SHOUTcast: 5.3.7. Server performance and software quality
8.6. Start your own MP3 radio station
8.8. MP3 resources
configuring: 8.6.2. Configuring and starting the system
DSP plug-in: 8.6.1. Running your own station
MP3 codec: 8.6.1.2. Installing an appropriate MP3 codec
server software: 8.6.1.3. Installing the SHOUTcast server software
servers: 8.6. Start your own MP3 radio station
sibilance, removing: 4.3.4.1. Removing sibilance
signal-to-noise (s/n) ratio
mixing boards: 3.1.3. Mixers
signals, routing with mixers: 3.1.3. Mixers
silence
smoothing out: 4.1.2. Avoiding gaps between edited sections
using in soundtracks: 1.5. Audio challenges and limitations
Silicon Graphics: 6.6.5.1. Remote encoding and management
sites
determining purpose of: 1.7. Designing web audio
navigation, improving: 1.2. What you can do with sound on the Web
skins
creating: 8.3.4. Skins
templates: 8.3.4.1. Skin-making tutorial
Smart-Shockwave: 1.5. Audio challenges and limitations
SMFs (standard MIDI files): 10.3.1. MIDI editors
SMIL (Synchronized Multimedia Integration Language): 5.2. Streaming media formats
5.2.2. Windows Media Technologies (Netshow)
6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
applications supporting: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
Composer and Allaire authoring tools: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
display area: 7.2.1. SMIL syntax
RealFlash file, sourcing into: 7.5. RealFlash
RealSystem G2, use with: 7.2. SMIL
syntax: 7.2.1. SMIL syntax
timeline: 7.2.2. Establishing a timeline
smil tag, SMIL: 7.2.1. SMIL syntax
SND files, converting to RealMedia formats: 6.3.2. Using the RealEncoder
Solaris: 5.2.2. Windows Media Technologies (Netshow)
6.3.3.2. RealServer system requirements
6.5. Live broadcasting with RealAudio
remote encoding: 6.6.5.1. Remote encoding and management
Sonic Foundry: 4. Optimizing Your Sound Files
sonic realism: 1.7.3. Designing music loops
Sonicopia: 11.3.5. Lesson 5: Putting it all together
sonifying web sites, Beatnik System: 11.2.4. Authoring with Beatnik
adding background music: 11.3.3. Lesson 3: Adding simple background music
mouseover, simple: 11.3.1. Lesson 1: A simple mouseover
multiple Music Object instances on page: 11.3.4. Lesson 4: Creating multiple Music Object instances on a page
navbar, building: 11.3.2. Lesson 2: Building a sonified navbar
putting together audio behaviors: 11.3.5. Lesson 5: Putting it all together
Sony Memory Stick players: 8.8. MP3 resources
Sony Walkman: 8.4.3.1. Selecting tracks
sound
digital audio, converting to: 2.2. Digital audio demystified
editing: 4. Optimizing Your Sound Files
ornamental: 1.7.3.2. Good ambient loop mixing
producing: 2.1. The science of sound
sweetening: 4.2. Digital effects
types of: 1.7. Designing web audio
wet versus dry: 2.1.5. Reverberation and delay
sound cards
better, analog to digitial conversion: 6.6.2. Capturing live audio with the RealEncoder
input levels: 6.3. Professional webcasting
sound design
colors: 1.7.2. Using sound effects
frequencies, selecting: 1.9.1. Selecting sounds
history: 1.6. Solid sound design
interactive, case study: 1.9. Interactive sound design case study
interactive sound effects and buttons: 1.8. Interactive sound effects and buttons
principles of: 1.6. Solid sound design
techniques: 1.5. Audio challenges and limitations
web audio: 1.7. Designing web audio
mistakes to avoid: 1.7.1. Easy-to-use narration
music loops: 1.7.3. Designing music loops
narration: 1.7.1. Easy-to-use narration
sound effects: 1.7.2. Using sound effects
sound effects: 1.4. Adding sound effects
1.7. Designing web audio
ambient loops, compared to: 1.7.3.1. Sound loops versus repetitive sound effects
event-driven: 9.2.1. Flash audio: event-driven sound versus streaming sound
Flash intro screen: 1.7.2. Using sound effects
interactive: 1.8. Interactive sound effects and buttons
JavaScript example: 1.4. Adding sound effects
libraries: 1.7.3. Designing music loops
sonic realism: 1.7.3. Designing music loops
using: 1.7.2. Using sound effects
Sound Forge: 4. Optimizing Your Sound Files
9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
Acid looping tool: 1.7.3. Designing music loops
pitch shift: 4.2.3. Pitch shift
sound loops
length: 1.7.3.3. Optimum loop length
repeating: 1.9.2. Timing loops
seamless loops, creating: 1.7.3.4. Sound loop tutorial: creating seamless loops with a sound editor
sound peaks, reducing: 4.3.2. Compression: reducing sound peaks and spikes
sound waves: 2.1.4. Sound propagation and acoustics
SoundBlaster AWE32: 10.3. Creating your own MIDI files
SoundBlaster Pro sound card: 6.6.1. Capturing high-quality live sound
SoundEdit 16: 3.2.1.3. Desktop audio recording
4. Optimizing Your Sound Files
9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
bender effect: 4.2.4. Bender
digital effects: 4.2.1. Reverb
normalization: 4.3.1. Normalization: maximizing the dynamic range
pitch shift: 4.2.3. Pitch shift
SoundEdit Pro
reverberation: 4.2.1. Reverb
SoundFX PageTunes: 10.2.2. Add a bit of spice to your site
SoundJam: 8.3. Playing MP3 files
8.8. MP3 resources
SoundPlay: 8.6.2.1. An easier way?
soundtracks
looping: 1.3.2. Adding a looping music soundtrack
web: 1.2. What you can do with sound on the Web
speech
microphones for recording: 6.6.1. Capturing high-quality live sound
RealAudio file, encoding from AIFF or WAV: 5.1.1. Lossy compression
spikes
reducing: 4.3.2. Compression: reducing sound peaks and spikes
removing: 4.1.3.1. Deleting a spike
Spinner: 5.3.4. Learning curve and documentation support
standard MIDI files (SMFs): 10.3.1. MIDI editors
standards
digital audio encoding: 2.2. Digital audio demystified
lack of: 1.5. Audio challenges and limitations
MPEG: 8.2. What is MP3?
Stanford University MedNET: 6.1.3. RealPlayer
static encoding: 6.1.1. RealEncoder and RealPublisher
steps: 4.2.4. Bender
stereo ISDN: 6.3.1. Selecting the right RealAudio codecs
stereo playback: 9.2.1. Flash audio: event-driven sound versus streaming sound
strategy games: 5.2.4. Flash and Director Shockwave
streaming formats: 5.2. Streaming media formats
advantages and disadvantages: 5.3. Selecting the right format
audio fidelity: 5.3.5. Audio fidelity and compression
costs: 5.3.3. Cost for streaming audio
Director Shockwave: 5.2.4. Flash and Director Shockwave
documentation and support: 5.3.4. Learning curve and documentation support
Flash: 5.2.4. Flash and Director Shockwave
Liquid Audio: 5.2.7. Liquid Audio
low-bandwidth environments: 5.3.6. Low bandwidth performance overall
MIDI: 5.2.8. MIDI
MP3: 5.2.6. MP3
Quicktime: 5.2.3. QuickTime
RealMedia: 5.2.1. RealMedia and RealAudio
Rich Music Format: 5.2.5. Beatnik's Rich Music Format (RMF)
Windows Media: 5.2.2. Windows Media Technologies (Netshow)
streaming sounds, event sounds vs.: 9.2.1. Flash audio: event-driven sound versus streaming sound
studio recordings: 3.2.1. Studio recording
acoustics: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
condenser microphones: 3.1.1.3. Condenser microphones
desktop: 3.2.1.3. Desktop audio recording
isolation: 3.2.1.2. Optimizing your recording environment
studio reference headphones: 3.1.7. Headphones
studio reference speakers: 3.1.5. Studio reference speakers
studio voice-overs, dynamic microphones: 3.1.1.2. Dynamic microphones
subsonic sound: 2.1. The science of sound
Sun OS 4.1.x: 6.3.3.2. RealServer system requirements
SureStream: 7.1. SureStream
SVCD (MPEG-1 supervideo): 8.4.3.1. Selecting tracks
SWA Export Xtra: 9.3.4. Exporting Shockwave audio files
SWA files: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
SWF files: 6.4.4. Creating RealFlash content
swftune utility: 6.4.4. Creating RealFlash content
Synchronized Multimedia Integration Language (see SMIL)
synchronized multimedia presentations: 5.2.1. RealMedia and RealAudio
synthesizers: 10.3. Creating your own MIDI files
system noise: 4.1.2. Avoiding gaps between edited sections


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