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Index: O
- /o pattern-matching modifier : 6.10. Speeding Up Interpolated Matches
- O_ flags : 7.1. Opening a File
- O_NONBLOCK option : 7.14. Doing Non-Blocking I/O
- object attributes
- 13.0. Introduction
- 13.3. Managing Instance Data
- inheritance and : 13.12. Solving the Data Inheritance Problem
- object methods : 13.0. Introduction
- object-oriented programming : 13.0. Introduction
- objects : 13.0. Introduction
- cloning parent objects : 13.6. Cloning Objects
- closures as : 11.7. Using Closures Instead of Objects
- constructing
- 13.0. Introduction
- 13.1. Constructing an Object
- destroying
- 13.0. Introduction
- 13.2. Destroying an Object
- determining subclass membership : 13.8. Determining Subclass Membership
- managing instance data : 13.3. Managing Instance Data
- tied objects : 13.15. Creating Magic Variables with tie
- oct(�) : 2.16. Converting Between Octal and Hexadecimal
- octal numbers : 2.16. Converting Between Octal and Hexadecimal
- open(�)
- (see also processes)
- 7.0. Introduction
- 7.1. Opening a File
- 16.10. Communicating Between Related Processes
- caching open filehandles : 7.17. Caching Open Output Filehandles
- filtering output : 16.5. Filtering Your Own Output
- reading from other programs : 16.4. Reading or Writing to Another Program
- strange filenames with : 7.2. Opening Files with Unusual Filenames
- open, magic : (see magic open)
- opendir(�)
- 9.0. Introduction
- 9.5. Processing All Files in a Directory
- globbing filenames : 9.6. Globbing, or Getting a List of Filenames Matching a Pattern
- opening file descriptors : 7.19. Opening and Closing File Descriptors by Number
- opening files : 7.1. Opening a File
- operators, overloading : 13.14. Overloading Operators
- OR functionality in regular expressions : 6.17. Expressing AND, OR, and NOT in a Single Pattern
- or operator vs. || operator : 1.2. Establishing a Default Value
- ord(�) : 1.4. Converting Between ASCII Characters and Values
- oreobounce program (example) : 19.8. Redirecting to a Different Location
- os_snipe program (example) : 19.8. Redirecting to a Different Location
- output
- controlling decimal places : 13.14. Overloading Operators
- controlling for other programs : 16.8. Controlling Input and Output of Another Program
- filtering : 16.5. Filtering Your Own Output
- flushing : 7.12. Flushing Output
- gathering from programs : 16.1. Gathering Output from a Program
- random access I/O : 8.12. Using Random-Access I/O
- writing to other programs : 16.4. Reading or Writing to Another Program
- output(�) : 5.16. Program: dutree
- overloading operators : 13.14. Overloading Operators
- overriding
- built-in functions : 12.11. Overriding Built-In Functions
- methods : 13.10. Accessing Overridden Methods
- signal handlers : 16.16. Temporarily Overriding a Signal Handler
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Copyright © 1999 O'Reilly & Associates, Inc. All Rights Reserved.
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