Index: C - e-Reading Library
start page | rating of books | rating of authors | reviews | copyrights
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Index: C
- cache, preventing with loadVariables(): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- calculation scripts, creating: 1.3.7. Building the Quiz End
- call() statement: 6.3. The ActionScript Statements
- 6.3.7. The call( ) Statement
- 20.5. Alphabetical Language Reference
- callback handlers
- XML.onLoad() event handler and: 20.5. Alphabetical Language Reference
- XMLSocket class and: 20.5. Alphabetical Language Reference
- XMLSocket.onClose event handler and: 20.5. Alphabetical Language Reference
- XMLSocket.onConnect event handler and: 20.5. Alphabetical Language Reference
- XMLSocket.onXML event handler and: 20.5. Alphabetical Language Reference
- callee property (arguments object): 9.8.2.2. The callee property
- 20.5. Alphabetical Language Reference
- calling functions: 5.11.8. The Function Call Operator
- 9.1. Creating Functions
- 12.4. Methods
- capitalizing variables: 1.3.4. Initializing the Quiz
- Caps Lock key and isToggled(): 20.5. Alphabetical Language Reference
- CAPSLOCK property (Key object): 20.5. Alphabetical Language Reference
- carriage returns in strings (see line breaks)
- case-conversion functions: 4.6.8. Character Case Conversion
- 20.5. Alphabetical Language Reference
- case keyword (potential reserved word): 14.4. Reserved Words
- case sensitivity in ActionScript: 14.6. Case Sensitivity
- 19.2.3. Common Sources of Bugs
- case statement, simulating: 7.4. Simulating the switch Statement
- catch keyword (potential reserved word): 14.4. Reserved Words
- categorizing data: 3.3. Creating and Categorizing Data
- CDATA in XML source code: 20.5. Alphabetical Language Reference
- CDATA_SECTION_NODE (XML node type): 20.5. Alphabetical Language Reference
- ceil() (Math object): 20.5. Alphabetical Language Reference
- _changed event (text fields): 18.4.4. The _changed Event
- channels
- balance of left/right
- determining: 20.5. Alphabetical Language Reference
- setting: 20.5. Alphabetical Language Reference
- determining distribution to left/right speakers: 20.5. Alphabetical Language Reference
- distributing between left/right speakers: 20.5. Alphabetical Language Reference
- char keyword (potential reserved word): 14.4. Reserved Words
- character encoding: 4.5.1. Character Encoding
- B. Latin 1 Character Repertoire and Keycodes
- character indexes
- string functions and: 4.6.4. Character Indexing
- in text fields: 20.5. Alphabetical Language Reference
- character-order comparisons: 4.6.2.2. Character order and alphabetic comparisons
- charAt() (String class): 4.6.5.2. The charAt( ) function
- 20.5. Alphabetical Language Reference
- charCodeAt() (String class): 4.6.9.2. The charCodeAt( ) function
- 20.5. Alphabetical Language Reference
- chat client, creating: 20.5. Alphabetical Language Reference
- Check Syntax command: 19.1. Debugging Tools
- child nodes
- accessing: 20.5. Alphabetical Language Reference
- checking for descendants: 20.5. Alphabetical Language Reference
- referring to
- first descendant: 20.5. Alphabetical Language Reference
- last descendant: 20.5. Alphabetical Language Reference
- childNodes property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- chr() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- circle, moving movie clips in a: 20.5. Alphabetical Language Reference
- circular clips, detecting collisions: 20.5. Alphabetical Language Reference
- class keyword (potential reserved word): 14.4. Reserved Words
- class methods, Java vs. ActionScript property equivalencies for: 12.5.4.5. Comparing Java terminology
- class variables, Java vs. ActionScript property equivalencies for: 12.5.4.5. Comparing Java terminology
- classes: 10.6.2. Attaching Event Handlers to Other Objects
- 12. Objects and Classes
- adding methods to: 12.5.2.3. Assigning methods to objects of a class
- base class of ActionScript: 20.5. Alphabetical Language Reference
- built-in: 12.6.1. Built-in Classes
- 20.3. Built-in Classes and Objects
- creating members of: 12.5.2.1. Creating members of a class
- creating, reasons for: 12.5.1. Object Classes
- customizing object properties: 12.5.2.2. Assigning custom properties to the objects of a class
- defining constructor functions: 12.5.2. Making a Class
- object-oriented programming and: 12.5. Classes and Object-Oriented Programming
- superclasses and subclasses: 12.5.4. Superclasses and Subclasses
- clip event loops (see movie clip events, loops)
- clip events (see movie clip events)
- clip parameters
- configuring: 16.8.1.2. Configuring standard clip parameters
- removing/reordering: 16.8.1.3. Removing and reordering standard clip parameters
- clock, building: 13.9.1. Building a Clock with Clips
- cloneNode() (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- close() (XMLSocket class): 20.5. Alphabetical Language Reference
- code
- adding to buttons: 16.3. Adding Scripts to Buttons
- attaching to frames: 1.1.2. Say Hi to Flash
- 16.2. Adding Scripts to Frames
- centralizing: 9.12. Centralizing Code
- 10.15. Code Reusability
- 16.3. Adding Scripts to Buttons
- comments in: 1.3.4. Initializing the Quiz
- 14.3. Comments
- debugging: 19. Debugging
- delimiters in: 14.1. Whitespace
- execution
- asynchronous (event-based): 10.2. Event-Based AsynchronousCode Execution
- synchronous: 10.1. Synchronous Code Execution
- 16.2. Adding Scripts to Frames
- importing using #include directive: 16.7.2. #include (Compile-Time Import)
- locating hidden: 16.5. Where's All the Code?
- organizing into functions: 9.13.1. Organizing the Quiz Code into Functions
- streamlining code authoring: 16.6. Productivity
- tips for writing optimized code: 19.1.4. The Bandwidth Profiler
- whitespace in: 14.1. Whitespace
- Code Depot: 0.2. The Code Depot
- code points for Latin 1 characters: 4.5.1. Character Encoding
- B. Latin 1 Character Repertoire and Keycodes
- creating strings from: 4.6.9.1. The fromCharCode( ) function
- generating strings from: 20.5. Alphabetical Language Reference
- hexadecimal escape sequences and: 20.5. Alphabetical Language Reference
- inaccessible characters in strings: 4.5.2.3. Unicode-style escape sequences
- retrieving: 4.6.9.2. The charCodeAt( ) function
- 20.5. Alphabetical Language Reference
- sorting arrays: 11.9.2. The sort( ) Method
- vs. keycodes: 20.5. Alphabetical Language Reference
- code portability and movie clip event loops: 8.7.2.1. Keeping event loops portable
- collisions, detecting: 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- color
- changing brightness of: 20.5. Alphabetical Language Reference
- offset values for: 20.5. Alphabetical Language Reference
- percentage values for: 20.5. Alphabetical Language Reference
- randomly generating: 20.5. Alphabetical Language Reference
- setting for a movie clip: 20.5. Alphabetical Language Reference
- transformations: 20.5. Alphabetical Language Reference
- COLOR attribute of HTML tag: 18.5.4. <FONT> (Font Control)
- Color class: 20.5. Alphabetical Language Reference
- Color objects
- applying transformations to clips: 20.5. Alphabetical Language Reference
- creating: 20.5. Alphabetical Language Reference
- setTransform() and: 20.5. Alphabetical Language Reference
- Color.getRGB(): 20.5. Alphabetical Language Reference
- Color.getTransform(): 20.5. Alphabetical Language Reference
- Color.setRGB(): 20.5. Alphabetical Language Reference
- Color.setTransform(): 20.5. Alphabetical Language Reference
- comma (,) operator: 5.9. The Comma Operator
- in for loops: 8.4.1. Multiple Iterators in for Loops
- comment markers
- //: 14.3. Comments
- /* */: 14.3. Comments
- COMMENT_NODE (XML node type): 20.5. Alphabetical Language Reference
- comments in code: 1.3.4. Initializing the Quiz
- 14.3. Comments
- compare functions, creating: 11.9.2. The sort( ) Method
- comparison operators: 4.6.2.2. Character order and alphabetic comparisons
- 5.5. The Comparison Operators
- datatype conversion and: 5.5.5. Comparison Operations and Datatype Conversion
- primitive vs. composite data: 15.1. Copying, Comparing, and Passing Data
- compile-time error messages: 19.1. Debugging Tools
- complex expressions: 3.3. Creating and Categorizing Data
- automatic typing: 3.3.2. Automatic Complex Expression Typing
- conditional test expressions: 7.1. The if Statement
- composite datatypes, equality rules for: 5.4.2. Composite Datatype Equality
- composite vs. primitive data: 3.5. Primitive Data Versus Composite Data
- copying, comparing, and passing: 15.1. Copying, Comparing, and Passing Data
- passing values to functions: 9.8.3. Primitive Versus Composite Parameter Values
- compound assignment operators: 5.2.1. Combining Operations with Assignment
- concat()
- Array class: 11.7.3.4. The concat( ) method
- 20.5. Alphabetical Language Reference
- String class: 20.5. Alphabetical Language Reference
- vs. += operator: 4.6.1.1. The concat( ) function
- concatenation (+) operator (Flash 5): 1.1.6. ActionScript's Glue (Operators)
- 3.4.2.3. Converting to a string with empty string concatenation
- 4.4.1. Using Operators
- 5.3.1. Addition
- converting data to strings: 3.4.2.3. Converting to a string with empty string concatenation
- concatenation (&) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- conditional (?:) operator: 5.11.7. The conditional Operator
- 7.2.1. The Conditional Operator
- conditionals: 1.2.3.1. Making choices using conditionals
- 7. Conditionals
- in calculation scripts: 1.3.7. Building the Quiz End
- statement blocks and: 7.5. Compact Conditional Syntax
- in statements: 6.3.1. Loops and Conditionals
- connect() (XMLSocket class): 20.5. Alphabetical Language Reference
- connections between Flash and servers: 20.5. Alphabetical Language Reference
- const keyword (potential reserved word): 14.4. Reserved Words
- constant e (natural logarithmic base): 20.5. Alphabetical Language Reference
- raising to a specified power: 20.5. Alphabetical Language Reference
- constants
- mathematical: 4.3.3.4. Irrational numbers
- 20.5. Alphabetical Language Reference
- numeric: 20.5. Alphabetical Language Reference
- constructor functions
- adding methods to classes: 12.5.2.3. Assigning methods to objects of a class
- creating: 12.5.3.1. Creating inherited properties with the prototype property
- members of a class: 12.5.2.1. Creating members of a class
- object instances: 12.2. Instantiating Objects
- 12.5.2.1. Creating members of a class
- defining: 12.5.2. Making a Class
- inherited properties and: 12.5.3. Object Property Inheritance
- overriding: 14.4. Reserved Words
- constructor property (Object class): 12.5.3.3. The constructor property
- 20.5. Alphabetical Language Reference
- contentType property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- continue statement: 6.3. The ActionScript Statements
- 8.6.2. The continue Statement
- CONTROL property (Key object): 20.5. Alphabetical Language Reference
- controls, loop: 8.2. Loop Terminology
- conversions
- automatic datatype: 3.4.1. Automatic Type Conversion
- automatic value: 2.4.2. Automatic Value Conversion
- comparison operations and type conversions: 5.5.5. Comparison Operations and Datatype Conversion
- datatypes to
- Booleans: 3.4.1. Automatic Type Conversion
- 3.4.2.7. Converting to a Boolean
- 7.1. The if Statement
- numbers: 3.4.1. Automatic Type Conversion
- 3.4.2.4. Converting to a number with the Number( ) function
- 5.3. Arithmetic Operators
- strings: 3.4.1. Automatic Type Conversion
- equality operations and type conversions: 5.4.3. Equality and Datatype Conversion
- explicit datatype: 3.4.2. Explicit Type Conversion
- Flash 4 to Flash 5: 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- permanent: 3.4.3. Conversion Duration
- temporary: 3.4.3. Conversion Duration
- unexpected type: 19.2.3. Common Sources of Bugs
- coordinate spaces (MovieClip class): 20.5. Alphabetical Language Reference
- globalToLocal() and: 20.5. Alphabetical Language Reference
- localToGlobal() and: 20.5. Alphabetical Language Reference
- copyright symbol: 4.6.9.2. The charCodeAt( ) function
- cos() (Math object): 20.5. Alphabetical Language Reference
- cosine, computing: 20.5. Alphabetical Language Reference
- countdown timer, building: 20.5. Alphabetical Language Reference
- counters in loops: 8.1. The while Loop
- 8.4.1. Multiple Iterators in for Loops
- createElement() (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- createTextNode() (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- curly braces ({}) object initializers/statement block delimiters: 1.2.4. Modular Code (Functions)
- 6.2.1. Statement Blocks
- _currentframe property (MovieClip class): 13.7. Built-in Movie Clip Properties
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- cursor (see insertion point mouse)
- custom mouse pointers
- Mouse.hide() and: 20.5. Alphabetical Language Reference
- mouseMove event and: 10.11.3. mouseMove
- simulating: 10.17. Event Handlers Applied
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
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| X
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| Z
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