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Index: C
- C/C++ languages
- classes of, SWIG and : 18.3. SWIG Features
- data structures in : 2.1. User-Defined Structures
- dynamic tracing : 9.6.3. C++
- exception handling : 5.2. The Block Form: Exception Handling
- header files : 18.1.1. The Extension Process
- modular programming in : 6.9.3. C/C++
- object orientation : 7.5.3. C++ and Java
- references in : 1.7.3. C/C++
- run-time evaluation and error handling : 5.7.3. C / C++
- subroutines in : 4.5.3. C++
- using with Perl : 18. Extending Perl:A First Course
- Mandelbrot code example : 18.2. Example: Fractals with Perl
- XS and C++
- 18.4.5. C++ Code
- 20.5.5. C++ Objects and XS Typemaps
- calculator, eval for (example) : 5.4. Using Eval for Expression Evaluation
- callbacks
- 4.2. Using Subroutine References
- 13.1.1.1. Msg: Send-side routines
- associating with button clicks : 14.3.2. Labels and Buttons
- closures for : 4.4.1. Using Closures as "Smart" Callbacks
- objects as : 4.4.3. Closures Versus Objects
- widgets and : 14.6. Event Bindings
- caller function : B.8. Meta-Information
- can function : 7.3. UNIVERSAL
- Canvas widgets
- A.2. Canvas
- 14.3.4. Canvas
- Tetris GUI (example) : 15. GUI Example: Tetris
- CASE tools : 17.1. On Code Generation
- cget function : 14.3.2. Labels and Buttons
- checkbuttons
- A.1.2. Checkbutton
- 14.3.3. Radiobuttons and Checkbuttons
- child processes : 12.3.1. Multiple Threads of Execution
- CHLD signal : 12.3.1. Multiple Threads of Execution
- Christiansen, Tom
- 2. Implementing Complex Data Structures
- 2.6. Resources
- 4.4.3. Closures Versus Objects
- 5.6. Using Eval for Time-Outs
- circular references : 1.6.1. Reference Counts
- class (static) methods : 7.2.5. Class Methods and Attributes
- class attributes : 7.2.5. Class Methods and Attributes
- classes
- in Java : 6.9.4. Java
- overriding : 7.2.6.1. Overriding base classes
- superclasses (base classes) : 7.2.6. The Need for Inheritance
- clients
- handling multiple : 12.3. Handling Multiple Clients
- prebuilt modules for : 12.6. Prebuilt Client Modules
- closures
- 4.3. Closures
- 20.3.5.3. Closures
- objects versus : 4.4.3. Closures Versus Objects
- syntax : B.3. Closures
- COBOL language : 1. Data References and Anonymous Storage
- code
- code values (CVs) : 20.3.5. Code Values
- hand-coding XSUBs : 20.4.2. The Called Side: Hand-Coding an XSUB
- CODE directive (XS) : 18.4.4. Special Code
- code generation : 17.1. On Code Generation
- input specification parser
- 17.2. Jeeves Example
- 17.3.1. Advantages of This Architecture
- example of : 17.5. Sample Specification Parser
- Jeeves framework
- 17.2. Jeeves Example
- 17.3. Jeeves Overview
- stages of : 20.2.2.2. Compilation and code generation stages
- collision chaining : 20.3.3.1. Inside HVs
- colors, widgets and : 14.3.1.3. Colors
- columns, extracting from files (example) : 5.5.2. Extracting Columns from a File
- command lines, aliasing on : 3.2.2.2. Aliasing on command lines
- command property : (see widgets)
- commit_transaction function : 11.1. Adaptor: An Introduction
- communications endpoints : (see sockets)
- compiling : 20.7. A Peek into the Future
- modules/packages : 6.3. Package Initialization and Destruction
- with yacc : 20.2.2.2. Compilation and code generation stages
- component-based programming : The Case for Scripting
- composition : 8.3.4. Using Composition Instead
- concurrency : 10.1. Persistence Issues
- connect function : 13.1. Msg: Messaging Toolkit
- connection-oriented communication : 12.1. Networking Primer
- connectionless communication : 12.1. Networking Primer
- constant folding : 20.2.2.2. Compilation and code generation stages
- constants : 3.3.2. Constants
- references to : 1.1. Referring to Existing Variables
- context propagation : 20.2.2.2. Compilation and code generation stages
- context stack : 20.4.3. Inside Other Stacks
- Ctrl-C signal : 4.2.2. Signal Handlers
- CVs (code values) : 20.3.5. Code Values
- cxstack : 20.4.3. Inside Other Stacks
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Copyright © 1999 O'Reilly & Associates, Inc. All Rights Reserved.
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